glsl: add AMD_vertex_shader_layer support
This GLSL extension requires that AMD_vertex_shader_layer be enabled by the driver. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -39,6 +39,12 @@ generate_ARB_draw_instanced_variables(exec_list *,
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struct _mesa_glsl_parse_state *,
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bool, _mesa_glsl_parser_targets);
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static void
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generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state,
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bool warn,
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_mesa_glsl_parser_targets target);
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struct builtin_variable {
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enum ir_variable_mode mode;
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int slot;
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@@ -818,6 +824,8 @@ generate_130_vs_variables(exec_list *instructions,
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"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
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VARYING_SLOT_CLIP_DIST0);
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generate_AMD_vertex_shader_layer_variables(instructions, state, false,
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vertex_shader);
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}
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@@ -1020,6 +1028,29 @@ generate_ARB_draw_instanced_variables(exec_list *instructions,
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}
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}
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static void
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generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state,
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bool warn,
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_mesa_glsl_parser_targets target)
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{
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/* gl_Layer is only available in the vertex shader for the
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* AMD_vertex_shader_layer extension. It will also be available in the
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* geometry shader when GLSL 1.50 is supported.
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*/
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if (target != vertex_shader)
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return;
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if (state->AMD_vertex_shader_layer_enable) {
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ir_variable *inst =
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add_variable(instructions, state->symbols,
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"gl_Layer", glsl_type::int_type,
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ir_var_shader_out, VARYING_SLOT_LAYER);
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if (warn)
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inst->warn_extension = "GL_AMD_vertex_shader_layer";
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}
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}
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static void
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generate_ARB_shader_stencil_export_variables(exec_list *instructions,
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@@ -1239,6 +1239,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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if (extensions->ARB_gpu_shader5)
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add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
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if (extensions->AMD_vertex_shader_layer)
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add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
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}
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}
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@@ -469,6 +469,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
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EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
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EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
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EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer),
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};
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#undef EXT
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@@ -286,6 +286,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_texture_query_lod_warn;
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bool ARB_gpu_shader5_enable;
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bool ARB_gpu_shader5_warn;
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bool AMD_vertex_shader_layer_enable;
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bool AMD_vertex_shader_layer_warn;
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/*@}*/
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/** Extensions supported by the OpenGL implementation. */
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