glsl: add AMD_vertex_shader_layer support

This GLSL extension requires that AMD_vertex_shader_layer be
enabled by the driver.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Jordan Justen
2013-03-27 13:58:04 -07:00
parent c9e981b8fb
commit 220f70667d
4 changed files with 37 additions and 0 deletions

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@@ -39,6 +39,12 @@ generate_ARB_draw_instanced_variables(exec_list *,
struct _mesa_glsl_parse_state *, struct _mesa_glsl_parse_state *,
bool, _mesa_glsl_parser_targets); bool, _mesa_glsl_parser_targets);
static void
generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
bool warn,
_mesa_glsl_parser_targets target);
struct builtin_variable { struct builtin_variable {
enum ir_variable_mode mode; enum ir_variable_mode mode;
int slot; int slot;
@@ -818,6 +824,8 @@ generate_130_vs_variables(exec_list *instructions,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out, "gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
VARYING_SLOT_CLIP_DIST0); VARYING_SLOT_CLIP_DIST0);
generate_AMD_vertex_shader_layer_variables(instructions, state, false,
vertex_shader);
} }
@@ -1020,6 +1028,29 @@ generate_ARB_draw_instanced_variables(exec_list *instructions,
} }
} }
static void
generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
bool warn,
_mesa_glsl_parser_targets target)
{
/* gl_Layer is only available in the vertex shader for the
* AMD_vertex_shader_layer extension. It will also be available in the
* geometry shader when GLSL 1.50 is supported.
*/
if (target != vertex_shader)
return;
if (state->AMD_vertex_shader_layer_enable) {
ir_variable *inst =
add_variable(instructions, state->symbols,
"gl_Layer", glsl_type::int_type,
ir_var_shader_out, VARYING_SLOT_LAYER);
if (warn)
inst->warn_extension = "GL_AMD_vertex_shader_layer";
}
}
static void static void
generate_ARB_shader_stencil_export_variables(exec_list *instructions, generate_ARB_shader_stencil_export_variables(exec_list *instructions,

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@@ -1239,6 +1239,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_gpu_shader5) if (extensions->ARB_gpu_shader5)
add_builtin_define(parser, "GL_ARB_gpu_shader5", 1); add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
} }
} }

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@@ -469,6 +469,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample), EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod), EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5), EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer),
}; };
#undef EXT #undef EXT

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@@ -286,6 +286,8 @@ struct _mesa_glsl_parse_state {
bool ARB_texture_query_lod_warn; bool ARB_texture_query_lod_warn;
bool ARB_gpu_shader5_enable; bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn; bool ARB_gpu_shader5_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
/*@}*/ /*@}*/
/** Extensions supported by the OpenGL implementation. */ /** Extensions supported by the OpenGL implementation. */