swapped in/out arguments to interp_func. Improved comments
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@@ -1,4 +1,4 @@
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/* $Id: t_context.h,v 1.25 2001/05/16 09:28:32 keithw Exp $ */
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/* $Id: t_context.h,v 1.26 2001/05/31 23:03:05 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -371,7 +371,7 @@ typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
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typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
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GLuint flags );
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typedef void (*interp_func)( GLcontext *ctx,
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GLfloat t, GLuint dst, GLuint in, GLuint out,
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GLfloat t, GLuint dst, GLuint out, GLuint in,
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GLboolean force_boundary );
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typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
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@@ -405,13 +405,25 @@ struct tnl_device_driver {
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*/
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interp_func RenderInterp;
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copy_pv_func RenderCopyPV;
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void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
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void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
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/* Functions to interpolate between prebuilt vertices, copy flat-shade
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* provoking color, and to render clipped primitives.
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/* The interp function is called by the clipping routines when we need
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* to generate an interpolated vertex. All pertinant vertex ancilliary
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* data should be computed by interpolating between the 'in' and 'out'
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* vertices.
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*/
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copy_pv_func RenderCopyPV;
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/* The copy function is used to make a copy of a vertex. All pertinant
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* vertex attributes should be copied.
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*/
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void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
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/* Render a polygon with <n> vertices whose indexes are in the <elts>
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* array.
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*/
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void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
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/* Render a line between the two vertices given by indexes v0 and v1. */
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points_func PointsFunc; /* must now respect vb->elts */
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line_func LineFunc;
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triangle_func TriangleFunc;
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