mesa: Switch to bitmask based enabled lights in gen_matypes.c

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich
2016-05-22 14:10:19 +02:00
parent f0391ba6c1
commit 21f7f67685

View File

@@ -125,7 +125,7 @@ int main( int argc, char **argv )
OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights );
OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
@@ -208,8 +208,6 @@ int main( int argc, char **argv )
*/
OFFSET_HEADER( "struct gl_light" );
OFFSET( "LIGHT_NEXT ", struct gl_light, next );
OFFSET( "LIGHT_PREV ", struct gl_light, prev );
printf( "\n" );
OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );