mesa: Switch to bitmask based enabled lights in gen_matypes.c
Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@@ -125,7 +125,7 @@ int main( int argc, char **argv )
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OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
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OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
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OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
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OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
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OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights );
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OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
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OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
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@@ -208,8 +208,6 @@ int main( int argc, char **argv )
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*/
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OFFSET_HEADER( "struct gl_light" );
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OFFSET( "LIGHT_NEXT ", struct gl_light, next );
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OFFSET( "LIGHT_PREV ", struct gl_light, prev );
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printf( "\n" );
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OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
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OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
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