ac,radeonsi: rework and optimize how TMPRING_SIZE is set
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15098>
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@@ -605,3 +605,41 @@ void ac_set_reg_cu_en(void *cs, unsigned reg_offset, uint32_t value, uint32_t cl
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set_sh_reg(cs, reg_offset, new_value);
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}
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/* Return the register value and tune bytes_per_wave to increase scratch performance. */
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void ac_get_scratch_tmpring_size(const struct radeon_info *info, unsigned max_scratch_waves,
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unsigned bytes_per_wave, unsigned *max_seen_bytes_per_wave,
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uint32_t *tmpring_size)
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{
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/* SPI_TMPRING_SIZE and COMPUTE_TMPRING_SIZE are essentially scratch buffer descriptors.
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* WAVES means NUM_RECORDS. WAVESIZE is the size of each element, meaning STRIDE.
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* Thus, WAVESIZE must be constant while the scratch buffer is being used by the GPU.
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*
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* If you want to increase WAVESIZE without waiting for idle, you need to allocate a new
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* scratch buffer and use it instead. This will result in multiple scratch buffers being
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* used at the same time, each with a different WAVESIZE.
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*
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* If you want to decrease WAVESIZE, you don't have to. There is no advantage in decreasing
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* WAVESIZE after it's been increased.
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*
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* Shaders with SCRATCH_EN=0 don't allocate scratch space.
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*/
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const unsigned size_shift = 10;
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const unsigned min_size_per_wave = BITFIELD_BIT(size_shift);
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/* The LLVM shader backend should be reporting aligned scratch_sizes. */
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assert((bytes_per_wave & BITFIELD_MASK(size_shift)) == 0 &&
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"scratch size per wave should be aligned");
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/* Add 1 scratch item to make the number of items odd. This should improve scratch
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* performance by more randomly distributing scratch waves among memory channels.
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*/
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if (bytes_per_wave)
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bytes_per_wave |= min_size_per_wave;
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*max_seen_bytes_per_wave = MAX2(*max_seen_bytes_per_wave, bytes_per_wave);
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/* TODO: We could decrease WAVES to make the whole buffer fit into the infinity cache. */
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*tmpring_size = S_0286E8_WAVES(max_scratch_waves) |
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S_0286E8_WAVESIZE(*max_seen_bytes_per_wave >> size_shift);
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}
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@@ -123,6 +123,10 @@ void ac_set_reg_cu_en(void *cs, unsigned reg_offset, uint32_t value, uint32_t cl
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unsigned value_shift, const struct radeon_info *info,
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void set_sh_reg(void*, unsigned, uint32_t));
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void ac_get_scratch_tmpring_size(const struct radeon_info *info, unsigned max_scratch_waves,
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unsigned bytes_per_wave, unsigned *max_seen_bytes_per_wave,
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uint32_t *tmpring_size);
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#ifdef __cplusplus
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}
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#endif
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@@ -449,12 +449,11 @@ void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf
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radeon_end();
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}
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static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader,
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struct ac_shader_config *config)
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static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader)
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{
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uint64_t scratch_bo_size, scratch_needed;
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scratch_bo_size = 0;
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scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
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scratch_needed = sctx->max_seen_compute_scratch_bytes_per_wave * sctx->scratch_waves;
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if (sctx->compute_scratch_buffer)
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scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
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@@ -524,7 +523,12 @@ static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute
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config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
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}
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if (!si_setup_compute_scratch_buffer(sctx, shader, config))
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unsigned tmpring_size;
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ac_get_scratch_tmpring_size(&sctx->screen->info, sctx->scratch_waves,
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config->scratch_bytes_per_wave,
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&sctx->max_seen_compute_scratch_bytes_per_wave, &tmpring_size);
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if (!si_setup_compute_scratch_buffer(sctx, shader))
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return false;
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if (shader->scratch_bo) {
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@@ -560,12 +564,7 @@ static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute
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"COMPUTE_PGM_RSRC2: 0x%08x\n",
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config->rsrc1, config->rsrc2);
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sctx->max_seen_compute_scratch_bytes_per_wave =
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MAX2(sctx->max_seen_compute_scratch_bytes_per_wave, config->scratch_bytes_per_wave);
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radeon_set_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
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S_00B860_WAVES(sctx->scratch_waves) |
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S_00B860_WAVESIZE(sctx->max_seen_compute_scratch_bytes_per_wave >> 10));
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radeon_set_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE, tmpring_size);
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radeon_end();
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sctx->cs_shader_state.emitted_program = program;
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@@ -693,10 +693,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, unsign
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* sctx->scratch_waves must be >= the maximum possible size of
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* 1 threadgroup, so that the hw doesn't hang from being unable
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* to start any.
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*
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* The recommended value is 4 per CU at most. Higher numbers don't
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* bring much benefit, but they still occupy chip resources (think
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* async compute). I've seen ~2% performance difference between 4 and 32.
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*/
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sctx->scratch_waves =
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MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
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@@ -4054,23 +4054,11 @@ static bool si_update_scratch_relocs(struct si_context *sctx)
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bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes)
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{
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/* SPI_TMPRING_SIZE.WAVESIZE must be constant for each scratch buffer.
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* There are 2 cases to handle:
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*
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* - If the current needed size is less than the maximum seen size,
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* use the maximum seen size, so that WAVESIZE remains the same.
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*
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* - If the current needed size is greater than the maximum seen size,
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* the scratch buffer is reallocated, so we can increase WAVESIZE.
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*
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* Shaders that set SCRATCH_EN=0 don't allocate scratch space.
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* Otherwise, the number of waves that can use scratch is
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* SPI_TMPRING_SIZE.WAVES.
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*/
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sctx->max_seen_scratch_bytes_per_wave = MAX2(sctx->max_seen_scratch_bytes_per_wave, bytes);
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unsigned spi_tmpring_size;
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ac_get_scratch_tmpring_size(&sctx->screen->info, sctx->scratch_waves, bytes,
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&sctx->max_seen_scratch_bytes_per_wave, &spi_tmpring_size);
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unsigned scratch_needed_size = sctx->max_seen_scratch_bytes_per_wave * sctx->scratch_waves;
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unsigned spi_tmpring_size;
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if (scratch_needed_size > 0) {
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if (!sctx->scratch_buffer || scratch_needed_size > sctx->scratch_buffer->b.b.width0) {
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@@ -4092,12 +4080,6 @@ bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes)
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return false;
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}
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/* The LLVM shader backend should be reporting aligned scratch_sizes. */
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assert((scratch_needed_size & ~0x3FF) == scratch_needed_size &&
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"scratch size should already be aligned correctly.");
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spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
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S_0286E8_WAVESIZE(sctx->max_seen_scratch_bytes_per_wave >> 10);
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if (spi_tmpring_size != sctx->spi_tmpring_size) {
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sctx->spi_tmpring_size = spi_tmpring_size;
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si_mark_atom_dirty(sctx, &sctx->atoms.s.scratch_state);
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