glsl: Add utility function to round and pack int64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com> Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
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@@ -483,6 +483,42 @@ __roundAndPackUInt64(uint zSign, uint zFrac0, uint zFrac1, uint zFrac2)
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(zSign !=0u && (zFrac0 | zFrac1) != 0u));
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}
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int64_t
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__roundAndPackInt64(uint zSign, uint zFrac0, uint zFrac1, uint zFrac2)
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{
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bool roundNearestEven;
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bool increment;
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int64_t default_NegNaN = -0x7FFFFFFFFFFFFFFEL;
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int64_t default_PosNaN = 0xFFFFFFFFFFFFFFFFL;
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roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN;
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if (zFrac2 >= 0x80000000u)
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increment = false;
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if (!roundNearestEven) {
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if (zSign != 0u) {
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increment = ((FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) &&
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(zFrac2 != 0u));
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} else {
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increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
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(zFrac2 != 0u);
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}
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}
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if (increment) {
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__add64(zFrac0, zFrac1, 0u, 1u, zFrac0, zFrac1);
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if ((zFrac0 | zFrac1) != 0u)
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zFrac1 &= ~(1u) + uint(zFrac2 == 0u) & uint(roundNearestEven);
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}
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int64_t absZ = mix(int64_t(packUint2x32(uvec2(zFrac1, zFrac0))),
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-int64_t(packUint2x32(uvec2(zFrac1, zFrac0))),
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(zSign != 0u));
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int64_t nan = mix(default_PosNaN, default_NegNaN, bool(zSign));
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return mix(absZ, nan, bool(zSign ^ uint(absZ < 0)) && bool(absZ));
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}
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/* Returns the number of leading 0 bits before the most-significant 1 bit of
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* `a'. If `a' is zero, 32 is returned.
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*/
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