glsl: use the linear allocator in opt_constant_propagation
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -47,6 +47,9 @@ namespace {
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class acp_entry : public exec_node
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{
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public:
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/* override operator new from exec_node */
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DECLARE_LINEAR_ZALLOC_CXX_OPERATORS(acp_entry)
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acp_entry(ir_variable *var, unsigned write_mask, ir_constant *constant)
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{
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assert(var);
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@@ -77,6 +80,9 @@ public:
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class kill_entry : public exec_node
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{
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public:
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/* override operator new from exec_node */
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DECLARE_LINEAR_ZALLOC_CXX_OPERATORS(kill_entry)
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kill_entry(ir_variable *var, unsigned write_mask)
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{
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assert(var);
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@@ -95,6 +101,7 @@ public:
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progress = false;
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killed_all = false;
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mem_ctx = ralloc_context(0);
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this->lin_ctx = linear_alloc_parent(this->mem_ctx, 0);
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this->acp = new(mem_ctx) exec_list;
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this->kills = _mesa_hash_table_create(mem_ctx, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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@@ -132,6 +139,7 @@ public:
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bool killed_all;
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void *mem_ctx;
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void *lin_ctx;
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};
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@@ -354,7 +362,7 @@ ir_constant_propagation_visitor::handle_if_block(exec_list *instructions)
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/* Populate the initial acp with a constant of the original */
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foreach_in_list(acp_entry, a, orig_acp) {
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this->acp->push_tail(new(this->mem_ctx) acp_entry(a));
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this->acp->push_tail(new(this->lin_ctx) acp_entry(a));
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}
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visit_list_elements(this, instructions);
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@@ -454,7 +462,7 @@ ir_constant_propagation_visitor::kill(ir_variable *var, unsigned write_mask)
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}
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/* Not already in the hash table. Make new entry. */
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_mesa_hash_table_insert(this->kills, var,
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new(this->mem_ctx) kill_entry(var, write_mask));
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new(this->lin_ctx) kill_entry(var, write_mask));
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}
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/**
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@@ -493,7 +501,7 @@ ir_constant_propagation_visitor::add_constant(ir_assignment *ir)
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deref->var->data.mode == ir_var_shader_shared)
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return;
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entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant);
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entry = new(this->lin_ctx) acp_entry(deref->var, ir->write_mask, constant);
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this->acp->push_tail(entry);
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}
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