st/mesa: throttle texture uploads if their memory usage goes beyond a limit

This prevents radeonsi from running out of memory. It also increases
texture upload performance by being nice to the kernel memory manager.
This commit is contained in:
Marek Olšák
2018-08-31 20:58:10 -04:00
parent 9ce2cef68f
commit 21ca322e63
5 changed files with 165 additions and 0 deletions

View File

@@ -221,3 +221,123 @@ util_wait_for_idle(struct pipe_context *ctx)
ctx->flush(ctx, &fence, 0);
ctx->screen->fence_finish(ctx->screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
}
void
util_throttle_init(struct util_throttle *t, uint64_t max_mem_usage)
{
t->max_mem_usage = max_mem_usage;
}
void
util_throttle_deinit(struct pipe_screen *screen, struct util_throttle *t)
{
for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
screen->fence_reference(screen, &t->ring[i].fence, NULL);
}
static uint64_t
util_get_throttle_total_memory_usage(struct util_throttle *t)
{
uint64_t total_usage = 0;
for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
total_usage += t->ring[i].mem_usage;
return total_usage;
}
static void util_dump_throttle_ring(struct util_throttle *t)
{
printf("Throttle:\n");
for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++) {
printf(" ring[%u]: fence = %s, mem_usage = %"PRIu64"%s%s\n",
i, t->ring[i].fence ? "yes" : " no",
t->ring[i].mem_usage,
t->flush_index == i ? " [flush]" : "",
t->wait_index == i ? " [wait]" : "");
}
}
/**
* Notify util_throttle that the next operation allocates memory.
* util_throttle tracks memory usage and waits for fences until its tracked
* memory usage decreases.
*
* Example:
* util_throttle_memory_usage(..., w*h*d*Bpp);
* TexSubImage(..., w, h, d, ...);
*
* This means that TexSubImage can't allocate more memory its maximum limit
* set during initialization.
*/
void
util_throttle_memory_usage(struct pipe_context *pipe,
struct util_throttle *t, uint64_t memory_size)
{
(void)util_dump_throttle_ring; /* silence warning */
if (!t->max_mem_usage)
return;
struct pipe_screen *screen = pipe->screen;
struct pipe_fence_handle **fence = NULL;
unsigned ring_size = ARRAY_SIZE(t->ring);
uint64_t total = util_get_throttle_total_memory_usage(t);
/* If there is not enough memory, walk the list of fences and find
* the latest one that we need to wait for.
*/
while (t->wait_index != t->flush_index &&
total && total + memory_size > t->max_mem_usage) {
assert(t->ring[t->wait_index].fence);
/* Release an older fence if we need to wait for a newer one. */
if (fence)
screen->fence_reference(screen, fence, NULL);
fence = &t->ring[t->wait_index].fence;
t->ring[t->wait_index].mem_usage = 0;
t->wait_index = (t->wait_index + 1) % ring_size;
total = util_get_throttle_total_memory_usage(t);
}
/* Wait for the fence to decrease memory usage. */
if (fence) {
screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
screen->fence_reference(screen, fence, NULL);
}
/* Flush and get a fence if we've exhausted memory usage for the current
* slot.
*/
if (t->ring[t->flush_index].mem_usage &&
t->ring[t->flush_index].mem_usage + memory_size >
t->max_mem_usage / (ring_size / 2)) {
struct pipe_fence_handle **fence =
&t->ring[t->flush_index].fence;
/* Expect that the current flush slot doesn't have a fence yet. */
assert(!*fence);
pipe->flush(pipe, fence, PIPE_FLUSH_ASYNC);
t->flush_index = (t->flush_index + 1) % ring_size;
/* Vacate the next slot if it's occupied. This should be rare. */
if (t->flush_index == t->wait_index) {
struct pipe_fence_handle **fence =
&t->ring[t->wait_index].fence;
t->ring[t->wait_index].mem_usage = 0;
t->wait_index = (t->wait_index + 1) % ring_size;
assert(*fence);
screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
screen->fence_reference(screen, fence, NULL);
}
assert(!t->ring[t->flush_index].mem_usage);
assert(!t->ring[t->flush_index].fence);
}
t->ring[t->flush_index].mem_usage += memory_size;
}

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@@ -64,6 +64,23 @@ util_end_pipestat_query(struct pipe_context *ctx, struct pipe_query *q,
void
util_wait_for_idle(struct pipe_context *ctx);
/* A utility for throttling execution based on memory usage. */
struct util_throttle {
struct {
struct pipe_fence_handle *fence;
uint64_t mem_usage;
} ring[10];
unsigned flush_index;
unsigned wait_index;
uint64_t max_mem_usage;
};
void util_throttle_init(struct util_throttle *t, uint64_t max_mem_usage);
void util_throttle_deinit(struct pipe_screen *screen, struct util_throttle *t);
void util_throttle_memory_usage(struct pipe_context *pipe,
struct util_throttle *t, uint64_t memory_size);
#ifdef __cplusplus
}
#endif

View File

@@ -1392,6 +1392,7 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims,
return success;
}
static void
st_TexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
@@ -1417,6 +1418,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
GLubyte *map;
unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
unsigned dst_level = 0;
bool throttled = false;
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);
@@ -1456,6 +1458,10 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
layer_stride = stride;
}
util_throttle_memory_usage(pipe, &st->throttle,
width * height * depth *
util_format_get_blocksize(dst->format));
u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
pipe->texture_subdata(pipe, dst, dst_level, 0,
&box, data, stride, layer_stride);
@@ -1561,6 +1567,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
goto fallback;
}
util_throttle_memory_usage(pipe, &st->throttle,
width * height * depth *
util_format_get_blocksize(src_templ.format));
throttled = true;
/* Create the source texture. */
src = screen->resource_create(screen, &src_templ);
if (!src) {
@@ -1651,6 +1662,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
return;
fallback:
if (!throttled) {
util_throttle_memory_usage(pipe, &st->throttle,
width * height * depth *
_mesa_get_format_bytes(texImage->TexFormat));
}
_mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
unpack);

View File

@@ -275,6 +275,7 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
/* free glReadPixels cache data */
st_invalidate_readpix_cache(st);
util_throttle_deinit(st->pipe->screen, &st->throttle);
cso_destroy_context(st->cso_context);
@@ -467,6 +468,10 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
? true : false;
util_throttle_init(&st->throttle,
screen->get_param(screen,
PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
/* GL limits and extensions */
st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
st_init_extensions(pipe->screen, &ctx->Const,

View File

@@ -32,6 +32,7 @@
#include "state_tracker/st_api.h"
#include "main/fbobject.h"
#include "state_tracker/st_atom.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/list.h"
#include "vbo/vbo.h"
@@ -302,6 +303,12 @@ struct st_context
/* Winsys buffers */
struct list_head winsys_buffers;
/* Throttling for texture uploads and similar operations to limit memory
* usage by limiting the number of in-flight operations based on
* the estimated allocated size needed to execute those operations.
*/
struct util_throttle throttle;
};