st/mesa: throttle texture uploads if their memory usage goes beyond a limit
This prevents radeonsi from running out of memory. It also increases texture upload performance by being nice to the kernel memory manager.
This commit is contained in:
@@ -221,3 +221,123 @@ util_wait_for_idle(struct pipe_context *ctx)
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ctx->flush(ctx, &fence, 0);
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ctx->screen->fence_finish(ctx->screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
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}
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void
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util_throttle_init(struct util_throttle *t, uint64_t max_mem_usage)
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{
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t->max_mem_usage = max_mem_usage;
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}
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void
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util_throttle_deinit(struct pipe_screen *screen, struct util_throttle *t)
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{
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for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
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screen->fence_reference(screen, &t->ring[i].fence, NULL);
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}
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static uint64_t
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util_get_throttle_total_memory_usage(struct util_throttle *t)
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{
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uint64_t total_usage = 0;
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for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
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total_usage += t->ring[i].mem_usage;
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return total_usage;
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}
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static void util_dump_throttle_ring(struct util_throttle *t)
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{
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printf("Throttle:\n");
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for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++) {
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printf(" ring[%u]: fence = %s, mem_usage = %"PRIu64"%s%s\n",
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i, t->ring[i].fence ? "yes" : " no",
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t->ring[i].mem_usage,
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t->flush_index == i ? " [flush]" : "",
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t->wait_index == i ? " [wait]" : "");
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}
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}
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/**
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* Notify util_throttle that the next operation allocates memory.
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* util_throttle tracks memory usage and waits for fences until its tracked
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* memory usage decreases.
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*
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* Example:
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* util_throttle_memory_usage(..., w*h*d*Bpp);
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* TexSubImage(..., w, h, d, ...);
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*
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* This means that TexSubImage can't allocate more memory its maximum limit
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* set during initialization.
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*/
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void
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util_throttle_memory_usage(struct pipe_context *pipe,
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struct util_throttle *t, uint64_t memory_size)
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{
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(void)util_dump_throttle_ring; /* silence warning */
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if (!t->max_mem_usage)
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return;
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struct pipe_screen *screen = pipe->screen;
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struct pipe_fence_handle **fence = NULL;
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unsigned ring_size = ARRAY_SIZE(t->ring);
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uint64_t total = util_get_throttle_total_memory_usage(t);
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/* If there is not enough memory, walk the list of fences and find
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* the latest one that we need to wait for.
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*/
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while (t->wait_index != t->flush_index &&
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total && total + memory_size > t->max_mem_usage) {
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assert(t->ring[t->wait_index].fence);
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/* Release an older fence if we need to wait for a newer one. */
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if (fence)
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screen->fence_reference(screen, fence, NULL);
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fence = &t->ring[t->wait_index].fence;
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t->ring[t->wait_index].mem_usage = 0;
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t->wait_index = (t->wait_index + 1) % ring_size;
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total = util_get_throttle_total_memory_usage(t);
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}
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/* Wait for the fence to decrease memory usage. */
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if (fence) {
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screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
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screen->fence_reference(screen, fence, NULL);
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}
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/* Flush and get a fence if we've exhausted memory usage for the current
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* slot.
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*/
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if (t->ring[t->flush_index].mem_usage &&
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t->ring[t->flush_index].mem_usage + memory_size >
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t->max_mem_usage / (ring_size / 2)) {
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struct pipe_fence_handle **fence =
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&t->ring[t->flush_index].fence;
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/* Expect that the current flush slot doesn't have a fence yet. */
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assert(!*fence);
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pipe->flush(pipe, fence, PIPE_FLUSH_ASYNC);
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t->flush_index = (t->flush_index + 1) % ring_size;
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/* Vacate the next slot if it's occupied. This should be rare. */
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if (t->flush_index == t->wait_index) {
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struct pipe_fence_handle **fence =
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&t->ring[t->wait_index].fence;
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t->ring[t->wait_index].mem_usage = 0;
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t->wait_index = (t->wait_index + 1) % ring_size;
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assert(*fence);
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screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
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screen->fence_reference(screen, fence, NULL);
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}
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assert(!t->ring[t->flush_index].mem_usage);
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assert(!t->ring[t->flush_index].fence);
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}
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t->ring[t->flush_index].mem_usage += memory_size;
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}
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@@ -64,6 +64,23 @@ util_end_pipestat_query(struct pipe_context *ctx, struct pipe_query *q,
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void
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util_wait_for_idle(struct pipe_context *ctx);
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/* A utility for throttling execution based on memory usage. */
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struct util_throttle {
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struct {
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struct pipe_fence_handle *fence;
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uint64_t mem_usage;
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} ring[10];
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unsigned flush_index;
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unsigned wait_index;
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uint64_t max_mem_usage;
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};
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void util_throttle_init(struct util_throttle *t, uint64_t max_mem_usage);
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void util_throttle_deinit(struct pipe_screen *screen, struct util_throttle *t);
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void util_throttle_memory_usage(struct pipe_context *pipe,
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struct util_throttle *t, uint64_t memory_size);
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#ifdef __cplusplus
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}
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#endif
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@@ -1392,6 +1392,7 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims,
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return success;
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}
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static void
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st_TexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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@@ -1417,6 +1418,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
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GLubyte *map;
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unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
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unsigned dst_level = 0;
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bool throttled = false;
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st_flush_bitmap_cache(st);
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st_invalidate_readpix_cache(st);
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@@ -1456,6 +1458,10 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
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layer_stride = stride;
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}
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util_throttle_memory_usage(pipe, &st->throttle,
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width * height * depth *
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util_format_get_blocksize(dst->format));
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u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
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pipe->texture_subdata(pipe, dst, dst_level, 0,
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&box, data, stride, layer_stride);
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@@ -1561,6 +1567,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
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goto fallback;
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}
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util_throttle_memory_usage(pipe, &st->throttle,
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width * height * depth *
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util_format_get_blocksize(src_templ.format));
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throttled = true;
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/* Create the source texture. */
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src = screen->resource_create(screen, &src_templ);
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if (!src) {
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@@ -1651,6 +1662,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
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return;
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fallback:
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if (!throttled) {
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util_throttle_memory_usage(pipe, &st->throttle,
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width * height * depth *
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_mesa_get_format_bytes(texImage->TexFormat));
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}
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_mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
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width, height, depth, format, type, pixels,
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unpack);
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@@ -275,6 +275,7 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
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/* free glReadPixels cache data */
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st_invalidate_readpix_cache(st);
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util_throttle_deinit(st->pipe->screen, &st->throttle);
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cso_destroy_context(st->cso_context);
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@@ -467,6 +468,10 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
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? true : false;
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util_throttle_init(&st->throttle,
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screen->get_param(screen,
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PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
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/* GL limits and extensions */
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st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
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st_init_extensions(pipe->screen, &ctx->Const,
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@@ -32,6 +32,7 @@
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#include "state_tracker/st_api.h"
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#include "main/fbobject.h"
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#include "state_tracker/st_atom.h"
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#include "util/u_helpers.h"
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#include "util/u_inlines.h"
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#include "util/list.h"
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#include "vbo/vbo.h"
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@@ -302,6 +303,12 @@ struct st_context
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/* Winsys buffers */
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struct list_head winsys_buffers;
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/* Throttling for texture uploads and similar operations to limit memory
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* usage by limiting the number of in-flight operations based on
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* the estimated allocated size needed to execute those operations.
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*/
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struct util_throttle throttle;
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};
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