st/mesa: throttle texture uploads if their memory usage goes beyond a limit
This prevents radeonsi from running out of memory. It also increases texture upload performance by being nice to the kernel memory manager.
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@@ -275,6 +275,7 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
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/* free glReadPixels cache data */
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st_invalidate_readpix_cache(st);
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util_throttle_deinit(st->pipe->screen, &st->throttle);
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cso_destroy_context(st->cso_context);
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@@ -467,6 +468,10 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
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? true : false;
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util_throttle_init(&st->throttle,
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screen->get_param(screen,
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PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
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/* GL limits and extensions */
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st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
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st_init_extensions(pipe->screen, &ctx->Const,
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