rbug: Fix shaders

This commit is contained in:
Jakob Bornecrantz
2010-05-12 14:38:20 +01:00
parent 2c3fb4ecce
commit 21b668e11e
5 changed files with 188 additions and 36 deletions

View File

@@ -29,6 +29,7 @@
#include "pipe/p_context.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_simple_list.h"
#include "rbug_context.h"
#include "rbug_objects.h"
@@ -318,70 +319,120 @@ rbug_delete_depth_stencil_alpha_state(struct pipe_context *_pipe,
static void *
rbug_create_fs_state(struct pipe_context *_pipe,
const struct pipe_shader_state *fs)
const struct pipe_shader_state *state)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
void *result;
return pipe->create_fs_state(pipe,
fs);
result = pipe->create_fs_state(pipe, state);
if (!result)
return NULL;
return rbug_shader_create(rb_pipe, state, result, RBUG_SHADER_FRAGMENT);
}
static void
rbug_bind_fs_state(struct pipe_context *_pipe,
void *fs)
void *_fs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
void *fs;
fs = rbug_shader_unwrap(_fs);
rb_pipe->curr.fs = rbug_shader(_fs);
pipe->bind_fs_state(pipe,
fs);
}
static void
rbug_delete_fs_state(struct pipe_context *_pipe,
void *fs)
void *_fs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
struct rbug_shader *rb_shader = rbug_shader(_fs);
pipe->delete_fs_state(pipe,
fs);
rbug_shader_destroy(rb_pipe, rb_shader);
}
static void *
rbug_create_vs_state(struct pipe_context *_pipe,
const struct pipe_shader_state *vs)
const struct pipe_shader_state *state)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
void *result;
return pipe->create_vs_state(pipe,
vs);
result = pipe->create_vs_state(pipe, state);
if (!result)
return NULL;
return rbug_shader_create(rb_pipe, state, result, RBUG_SHADER_VERTEX);
}
static void
rbug_bind_vs_state(struct pipe_context *_pipe,
void *vs)
void *_vs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
void *vs;
vs = rbug_shader_unwrap(_vs);
rb_pipe->curr.vs = rbug_shader(_vs);
pipe->bind_vs_state(pipe,
vs);
}
static void
rbug_delete_vs_state(struct pipe_context *_pipe,
void *vs)
void *_vs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct rbug_shader *rb_shader = rbug_shader(_vs);
rbug_shader_destroy(rb_pipe, rb_shader);
}
static void *
rbug_create_gs_state(struct pipe_context *_pipe,
const struct pipe_shader_state *state)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
void *result;
pipe->delete_vs_state(pipe,
vs);
result = pipe->create_gs_state(pipe, state);
if (!result)
return NULL;
return rbug_shader_create(rb_pipe, state, result, RBUG_SHADER_GEOM);
}
static void
rbug_bind_gs_state(struct pipe_context *_pipe,
void *_gs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
void *gs;
gs = rbug_shader_unwrap(_gs);
rb_pipe->curr.gs = rbug_shader(_gs);
pipe->bind_gs_state(pipe,
gs);
}
static void
rbug_delete_gs_state(struct pipe_context *_pipe,
void *_gs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct rbug_shader *rb_shader = rbug_shader(_gs);
rbug_shader_destroy(rb_pipe, rb_shader);
}
static void *
rbug_create_vertex_elements_state(struct pipe_context *_pipe,
@@ -834,12 +885,20 @@ struct pipe_context *
rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
{
struct rbug_context *rb_pipe;
(void)rbug_screen(_screen);
struct rbug_screen *rb_screen = rbug_screen(_screen);
if (!rb_screen)
return NULL;
rb_pipe = CALLOC_STRUCT(rbug_context);
if (!rb_pipe) {
if (!rb_pipe)
return NULL;
}
pipe_mutex_init(rb_pipe->draw_mutex);
pipe_condvar_init(rb_pipe->draw_cond);
pipe_mutex_init(rb_pipe->call_mutex);
pipe_mutex_init(rb_pipe->list_mutex);
make_empty_list(&rb_pipe->shaders);
rb_pipe->base.winsys = NULL;
rb_pipe->base.screen = _screen;
@@ -874,6 +933,9 @@ rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
rb_pipe->base.create_vs_state = rbug_create_vs_state;
rb_pipe->base.bind_vs_state = rbug_bind_vs_state;
rb_pipe->base.delete_vs_state = rbug_delete_vs_state;
rb_pipe->base.create_gs_state = rbug_create_gs_state;
rb_pipe->base.bind_gs_state = rbug_bind_gs_state;
rb_pipe->base.delete_gs_state = rbug_delete_gs_state;
rb_pipe->base.create_vertex_elements_state = rbug_create_vertex_elements_state;
rb_pipe->base.bind_vertex_elements_state = rbug_bind_vertex_elements_state;
rb_pipe->base.delete_vertex_elements_state = rbug_delete_vertex_elements_state;
@@ -904,5 +966,7 @@ rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
rb_pipe->pipe = pipe;
rbug_screen_add_to_list(rb_screen, contexts, rb_pipe);
return &rb_pipe->base;
}

View File

@@ -48,6 +48,7 @@ struct rbug_context {
struct {
struct rbug_shader *fs;
struct rbug_shader *vs;
struct rbug_shader *gs;
struct rbug_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
unsigned num_sampler_views;

View File

@@ -97,53 +97,71 @@ rbug_get_shader_locked(struct rbug_context *rb_context, rbug_shader_t shdr)
static void *
rbug_shader_create_locked(struct pipe_context *pipe,
struct rbug_shader *tr_shdr,
struct rbug_shader *rb_shader,
struct tgsi_token *tokens)
{
void *state = NULL;
struct pipe_shader_state pss = { 0 };
pss.tokens = tokens;
#if 0
if (tr_shdr->type == TRACE_SHADER_FRAGMENT) {
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
state = pipe->create_fs_state(pipe, &pss);
} else if (tr_shdr->type == TRACE_SHADER_VERTEX) {
break;
case RBUG_SHADER_VERTEX:
state = pipe->create_vs_state(pipe, &pss);
} else
break;
case RBUG_SHADER_GEOM:
state = pipe->create_gs_state(pipe, &pss);
break;
default:
assert(0);
#endif
break;
}
return state;
}
static void
rbug_shader_bind_locked(struct pipe_context *pipe,
struct rbug_shader *tr_shdr,
struct rbug_shader *rb_shader,
void *state)
{
#if 0
if (tr_shdr->type == TRACE_SHADER_FRAGMENT) {
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
pipe->bind_fs_state(pipe, state);
} else if (tr_shdr->type == TRACE_SHADER_VERTEX) {
break;
case RBUG_SHADER_VERTEX:
pipe->bind_vs_state(pipe, state);
} else
break;
case RBUG_SHADER_GEOM:
pipe->bind_gs_state(pipe, state);
break;
default:
assert(0);
#endif
break;
}
}
static void
rbug_shader_delete_locked(struct pipe_context *pipe,
struct rbug_shader *tr_shdr,
struct rbug_shader *rb_shader,
void *state)
{
#if 0
if (tr_shdr->type == TRACE_SHADER_FRAGMENT) {
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
pipe->delete_fs_state(pipe, state);
} else if (tr_shdr->type == TRACE_SHADER_VERTEX) {
break;
case RBUG_SHADER_VERTEX:
pipe->delete_vs_state(pipe, state);
} else
break;
case RBUG_SHADER_GEOM:
pipe->delete_gs_state(pipe, state);
break;
default:
assert(0);
#endif
break;
}
}
/************************************************

View File

@@ -29,6 +29,8 @@
#include "util/u_memory.h"
#include "util/u_simple_list.h"
#include "tgsi/tgsi_parse.h"
#include "rbug_screen.h"
#include "rbug_objects.h"
#include "rbug_context.h"
@@ -193,3 +195,53 @@ rbug_transfer_destroy(struct rbug_context *rb_context,
FREE(rb_transfer);
}
void *
rbug_shader_create(struct rbug_context *rb_context,
const struct pipe_shader_state *state,
void *result, enum rbug_shader_type type)
{
struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader);
rb_shader->type = type;
rb_shader->shader = result;
rb_shader->tokens = tgsi_dup_tokens(state->tokens);
/* works on context as well since its just a macro */
rbug_screen_add_to_list(rb_context, shaders, rb_shader);
return rb_shader;
}
void
rbug_shader_destroy(struct rbug_context *rb_context,
struct rbug_shader *rb_shader)
{
struct pipe_context *pipe = rb_context->pipe;
/* works on context as well since its just a macro */
rbug_screen_remove_from_list(rb_context, shaders, rb_shader);
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
if (rb_shader->replaced_shader)
pipe->delete_fs_state(pipe, rb_shader->replaced_shader);
pipe->delete_fs_state(pipe, rb_shader->shader);
break;
case RBUG_SHADER_VERTEX:
if (rb_shader->replaced_shader)
pipe->delete_vs_state(pipe, rb_shader->replaced_shader);
pipe->delete_vs_state(pipe, rb_shader->shader);
break;
case RBUG_SHADER_GEOM:
if (rb_shader->replaced_shader)
pipe->delete_gs_state(pipe, rb_shader->replaced_shader);
pipe->delete_gs_state(pipe, rb_shader->shader);
break;
default:
assert(0);
}
FREE(rb_shader->replaced_tokens);
FREE(rb_shader->tokens);
FREE(rb_shader);
}

View File

@@ -47,6 +47,13 @@ struct rbug_resource
};
enum rbug_shader_type
{
RBUG_SHADER_GEOM,
RBUG_SHADER_VERTEX,
RBUG_SHADER_FRAGMENT,
};
struct rbug_shader
{
struct rbug_list list;
@@ -56,6 +63,7 @@ struct rbug_shader
void *replaced_shader;
void *replaced_tokens;
enum rbug_shader_type type;
boolean disabled;
};
@@ -205,5 +213,14 @@ void
rbug_transfer_destroy(struct rbug_context *rb_context,
struct rbug_transfer *rb_transfer);
void *
rbug_shader_create(struct rbug_context *rb_context,
const struct pipe_shader_state *state,
void *result, enum rbug_shader_type type);
void
rbug_shader_destroy(struct rbug_context *rb_context,
struct rbug_shader *rb_shader);
#endif /* RBUG_OBJECTS_H */