glsl2: talloc the glsl_struct_field[] we use to look up structure types.

Since the types are singletons across the lifetime of the compiler,
repeatedly compiling a program with the same structure type defined
would drop a copy of the array on the floor per compile.

This is a bit tricky because the static GLSL types are not called with
the talloc-based new, so we have to use the global type context, which
may not be initialized yet.
This commit is contained in:
Eric Anholt
2010-07-20 16:47:25 -07:00
parent b6e92ad7da
commit 21b0dbd799
3 changed files with 17 additions and 4 deletions

View File

@@ -2471,8 +2471,8 @@ ast_struct_specifier::hir(exec_list *instructions,
* the types to HIR. This ensures that structure definitions embedded in
* other structure definitions are processed.
*/
glsl_struct_field *const fields = (glsl_struct_field *)
malloc(sizeof(*fields) * decl_count);
glsl_struct_field *const fields = talloc_array(state, glsl_struct_field,
decl_count);
unsigned i = 0;
foreach_list_typed (ast_declarator_list, decl_list, link,