glsl2: talloc the glsl_struct_field[] we use to look up structure types.
Since the types are singletons across the lifetime of the compiler, repeatedly compiling a program with the same structure type defined would drop a copy of the array on the floor per compile. This is a bit tricky because the static GLSL types are not called with the talloc-based new, so we have to use the global type context, which may not be initialized yet.
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@@ -2471,8 +2471,8 @@ ast_struct_specifier::hir(exec_list *instructions,
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* the types to HIR. This ensures that structure definitions embedded in
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* other structure definitions are processed.
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*/
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glsl_struct_field *const fields = (glsl_struct_field *)
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malloc(sizeof(*fields) * decl_count);
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glsl_struct_field *const fields = talloc_array(state, glsl_struct_field,
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decl_count);
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unsigned i = 0;
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foreach_list_typed (ast_declarator_list, decl_list, link,
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