more extensions
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@@ -18,10 +18,16 @@ Odd numbered versions (such as 4.1) designate new developmental releases.
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New Features in Mesa 4.1
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------------------------
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New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
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GL_NV_vertex_program
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NVIDIA's vertex programming extension
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GL_NV_vertex_program1_1
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A few features built on top of GL_NV_vertex_program
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GL_ARB_window_pos
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This is the ARB-approved version of GL_MESA_window_pos
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@@ -33,6 +39,7 @@ GL_ARB_depth_texture
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This is used by GL_ARB_shadow
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GL_ARB_shadow
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Shadow mapping with depth textures.
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This is the ARB-approved version of GL_SGIX_shadow.
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@@ -41,6 +48,11 @@ GL_ARB_shadow_ambient
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Allows one to specify the luminance of shadowed pixels.
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This is the ARB-approved version of GL_SGIX_shadow_ambient.
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GL_EXT_shadow_funcs
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Extends the set of GL_ARB_shadow texture comparision functions to
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include all eight of standard OpenGL dept-test functions.
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Device Driver Status
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@@ -59,8 +71,8 @@ FX (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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Windows/Win32 implements OpenGL 1.3
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DOS/DJGPP implements OpenGL 1.3
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GGI needs updating
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DOS/DJGPP needs updating
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BeOS needs updating
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Allegro needs updating
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D3D needs updating
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@@ -69,4 +81,4 @@ DOS needs updating
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----------------------------------------------------------------------
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$Id: RELNOTES-4.1,v 1.4 2002/01/04 14:42:35 brianp Exp $
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$Id: RELNOTES-4.1,v 1.5 2002/03/23 16:35:40 brianp Exp $
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@@ -1,4 +1,4 @@
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$Id: VERSIONS,v 1.84 2002/03/23 02:38:10 brianp Exp $
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$Id: VERSIONS,v 1.85 2002/03/23 16:35:40 brianp Exp $
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Mesa Version History
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@@ -956,10 +956,12 @@ Mesa Version History
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4.1 Month, ??, 2002
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New:
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- GL_NV_vertex_program extension
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- GL_NV_vertex_program1_1 extension
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- GL_ARB_window_pos extension
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- GL_ARB_depth_texture extension
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- GL_ARB_shadow extension
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- GL_ARB_shadow_ambient extension
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- GL_EXT_shadow_funcs extension
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- massive overhaul/simplification of software rasterizer module,
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many contributions from Klaus Niederkrueger
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- faster software texturing in some cases (i.e. trilinear filtering)
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