gitlab-ci/freedreno/a6xx: remove most of the flakes

xfb + lines/points still flakes too frequently (and the problem isn't
even related to xfb), but we can add the rest back into this mix now.

Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
Rob Clark
2019-11-21 10:54:13 -08:00
parent 9f422cbe1c
commit 215866523b

View File

@@ -10,27 +10,12 @@ dEQP-GLES[0-9]*.stress.*
dEQP-GLES[0-9]*.functional.flush_finish.*
# Unstable test results
dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*
#dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*points.*
dEQP-GLES3.functional.transform_feedback.*lines.*
dEQP-GLES31.functional.primitive_bounding_box.*
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
# Seen a couple flakes on this one. Note that valgrind complains about
# some things in deqp reference renderer on this one. Not sure if that
# is a real problem or perhaps valgrind gets confused about unitialized
# z24 channel in z24s8?? Let's just skip this one for now:
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
# Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05)
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d
# Layered rendering is sysmem only and needs working clears
dEQP-GLES31.functional.geometry_shading.layered.*
dEQP-GLES31.functional.geometry_shading.instanced.*layer.*
#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
# Intermittent timeout
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
# Repeated intermittent fails with vulkan-cts-runner (where test ordering is
# shuffled around compared to a single-threaded deqp run)
dEQP-GLES3.functional.fbo.blit.conversion.r16.*_to_r.*16.*