add point/line/polygon state
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@@ -84,6 +84,21 @@
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#define PIPE_FUNC_GEQUAL 6
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#define PIPE_FUNC_ALWAYS 7
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/** Polygon fill mode */
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#define PIPE_POLYGON_MODE_FILL 0
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#define PIPE_POLYGON_MODE_LINE 1
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#define PIPE_POLYGON_MODE_POINT 2
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/** Polygon cull mode */
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#define PIPE_POLYGON_CULL_NONE 0
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#define PIPE_POLYGON_CULL_FRONT 1
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#define PIPE_POLYGON_CULL_BACK 2
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#define PIPE_POLYGON_CULL_BOTH 3
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/** Polygon front winding order */
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#define PIPE_POLYGON_FRONT_CW 0
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#define PIPE_POLYGON_FRONT_CCW 1
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#define PIPE_STENCIL_OP_KEEP 0
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#define PIPE_STENCIL_OP_ZERO 1
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#define PIPE_STENCIL_OP_REPLACE 2
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@@ -133,6 +133,32 @@ struct pipe_blend_color {
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GLfloat color[4];
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};
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struct pipe_line_state
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{
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GLuint smooth:1;
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GLuint stipple:1;
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GLushort stipple_pattern;
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GLint stipple_factor;
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GLfloat width;
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};
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struct pipe_point_state
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{
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GLuint smooth:1;
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GLfloat size;
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GLfloat min_size, max_size;
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GLfloat attenuation[3];
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};
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struct pipe_polygon_state {
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GLuint cull_mode:2; /**< PIPE_POLYGON_CULL_x */
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GLuint front_winding:1; /**< PIPE_POLYGON_FRONT_CCW,CW */
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GLuint front_mode:2; /**< PIPE_POLYGON_MODE_x */
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GLuint back_mode:2; /**< PIPE_POLYGON_MODE_x */
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GLuint stipple:1; /**< enable */
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GLuint smooth:1; /**< enable */
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/* XXX Polygon offset? */
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};
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struct pipe_stencil_state {
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GLuint front_enabled:1;
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