gallium: add PIPE_CAP_NULL_TEXTURES
this allows drivers to indicate that they support sampling from null textures instead of using fallback textures for now, this is only used for depth-based fallback textures Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21072>
This commit is contained in:

committed by
Marge Bot

parent
7f98fcae52
commit
2127287d4d
@@ -640,6 +640,7 @@ The integer capabilities:
|
||||
* ``PIPE_CAP_DEVICE_PROTECTED_CONTEXT``: Whether the device supports protected / encrypted context which can manipulate protected / encrypted content (some devices might need protected contexts to access protected content, whereas ``PIPE_CAP_DEVICE_PROTECTED_SURFACE`` does not require any particular context to do so).
|
||||
* ``PIPE_CAP_ALLOW_GLTHREAD_BUFFER_SUBDATA_OPT``: Whether to allow glthread to convert glBufferSubData to glCopyBufferSubData. This may improve or worsen performance depending on your driver.
|
||||
* ``PIPE_CAP_VALIDATE_ALL_DIRTY_STATES`` : Whether state validation must also validate the state changes for resources types used in the previous shader but not in the current shader.
|
||||
* ``PIPE_CAP_NULL_TEXTURES`` : Whether the driver supports sampling from NULL textures.
|
||||
|
||||
.. _pipe_capf:
|
||||
|
||||
|
Reference in New Issue
Block a user