llvmpipe: Tiles in rgba8 format.
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@@ -93,10 +93,10 @@ struct lp_vertex_shader {
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typedef void
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(*lp_blend_func)(float src[][4],
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float dst[][4],
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float con[][4],
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float res[][4]);
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(*lp_blend_func)(uint8_t src[][16],
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uint8_t dst[][16],
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uint8_t con[][16],
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uint8_t res[][16]);
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struct lp_blend_state
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