glsl: Add ir_unop_i2u and ir_unop_u2i operations.
These are necessary to handle int/uint constructor conversions. For example, the following code currently results in a type mismatch: int x = 7; uint y = uint(x); In particular, uint(x) still has type int. This commit simply adds the new operations; it does not generate them, nor does it add backend support for them. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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committed by
Kenneth Graunke

parent
4f799e6142
commit
20ef96c7ff
@@ -272,6 +272,7 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
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case ir_unop_f2i:
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case ir_unop_b2i:
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case ir_unop_u2i:
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this->type = glsl_type::get_instance(GLSL_TYPE_INT,
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op0->type->vector_elements, 1);
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break;
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@@ -289,6 +290,11 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
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op0->type->vector_elements, 1);
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break;
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case ir_unop_i2u:
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this->type = glsl_type::get_instance(GLSL_TYPE_UINT,
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op0->type->vector_elements, 1);
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break;
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case ir_unop_noise:
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this->type = glsl_type::float_type;
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break;
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@@ -419,6 +425,8 @@ static const char *const operator_strs[] = {
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"i2b",
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"b2i",
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"u2f",
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"i2u",
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"u2i",
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"any",
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"trunc",
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"ceil",
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