Re-org of st_create_framebuffer() and renderbuffer format selection.
st_create_framebuffer() now takes pipe_formats for the color, depth, stencil buffers. This avoids a round-about chain of calls to pipe->is_format_supported() for window renderbuffers (their format never changes). Renderbuffer format selection code in st_format.c is simpler now too.
This commit is contained in:
@@ -274,11 +274,34 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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return GL_FALSE; /* not implemented */
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}
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else {
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enum pipe_format colorFormat, depthFormat, stencilFormat;
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struct intel_framebuffer *intelfb = CALLOC_STRUCT(intel_framebuffer);
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if (!intelfb)
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return GL_FALSE;
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intelfb->stfb = st_create_framebuffer(visual, GL_TRUE, (void*) intelfb);
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if (visual->redBits == 5)
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colorFormat = PIPE_FORMAT_R5G6B5_UNORM;
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else
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colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
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if (visual->depthBits == 16)
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depthFormat = PIPE_FORMAT_Z16_UNORM;
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else if (visual->depthBits == 24)
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depthFormat = PIPE_FORMAT_S8Z24_UNORM;
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else
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depthFormat = PIPE_FORMAT_NONE;
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if (visual->stencilBits == 8)
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stencilFormat = PIPE_FORMAT_S8Z24_UNORM;
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else
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stencilFormat = PIPE_FORMAT_NONE;
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intelfb->stfb = st_create_framebuffer(visual, GL_TRUE,
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colorFormat,
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depthFormat,
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stencilFormat,
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(void*) intelfb);
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if (!intelfb->stfb) {
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free(intelfb);
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return GL_FALSE;
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@@ -783,6 +783,11 @@ softpipe_put_tile_rgba(struct pipe_context *pipe,
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case PIPE_FORMAT_A1R5G5B5_UNORM:
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/*a1r5g5b5_put_tile(ps, x, y, w, h, p);*/
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break;
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case PIPE_FORMAT_R5G6B5_UNORM:
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case PIPE_FORMAT_R8G8B8A8_UNORM:
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/* XXX need these */
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fprintf(stderr, "unsup pipe format in softpipe_put_tile_rgba()\n");
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break;
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case PIPE_FORMAT_U_L8:
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/*l8_put_tile(ps, x, y, w, h, p);*/
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break;
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@@ -251,6 +251,52 @@ xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
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}
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/**
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* Choose the pixel format for the given visual.
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* This will tell the gallium driver how to pack pixel data into
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* drawing surfaces.
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*/
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static GLuint
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choose_pixel_format(XMesaVisual v)
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{
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if ( GET_REDMASK(v) == 0x0000ff
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&& GET_GREENMASK(v) == 0x00ff00
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&& GET_BLUEMASK(v) == 0xff0000
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&& v->BitsPerPixel == 32) {
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if (CHECK_BYTE_ORDER(v)) {
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/* no byteswapping needed */
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return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */;
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}
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else {
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return PIPE_FORMAT_R8G8B8A8_UNORM;
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}
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}
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else if ( GET_REDMASK(v) == 0xff0000
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&& GET_GREENMASK(v) == 0x00ff00
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&& GET_BLUEMASK(v) == 0x0000ff
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&& v->BitsPerPixel == 32) {
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if (CHECK_BYTE_ORDER(v)) {
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/* no byteswapping needed */
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return PIPE_FORMAT_A8R8G8B8_UNORM;
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}
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else {
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return PIPE_FORMAT_B8G8R8A8_UNORM;
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}
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}
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else if ( GET_REDMASK(v) == 0xf800
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&& GET_GREENMASK(v) == 0x07e0
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&& GET_BLUEMASK(v) == 0x001f
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&& CHECK_BYTE_ORDER(v)
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&& v->BitsPerPixel == 16) {
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/* 5-6-5 RGB */
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return PIPE_FORMAT_R5G6B5_UNORM;
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}
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assert(0);
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return 0;
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}
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/**********************************************************************/
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/***** Linked list of XMesaBuffers *****/
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@@ -276,6 +322,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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{
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XMesaBuffer b;
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GLframebuffer *fb;
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enum pipe_format colorFormat, depthFormat, stencilFormat;
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ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
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@@ -289,10 +336,35 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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b->type = type;
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b->cmap = cmap;
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/* determine PIPE_FORMATs for buffers */
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colorFormat = choose_pixel_format(vis);
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if (vis->mesa_visual.depthBits == 0)
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depthFormat = PIPE_FORMAT_NONE;
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else if (vis->mesa_visual.depthBits <= 16)
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depthFormat = PIPE_FORMAT_Z16_UNORM;
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else if (vis->mesa_visual.depthBits <= 24)
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depthFormat = PIPE_FORMAT_S8Z24_UNORM;
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else
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depthFormat = PIPE_FORMAT_Z32_UNORM;
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if (vis->mesa_visual.stencilBits == 8) {
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if (depthFormat == PIPE_FORMAT_S8Z24_UNORM)
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stencilFormat = depthFormat;
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else
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stencilFormat = PIPE_FORMAT_S8_UNORM;
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}
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else {
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stencilFormat = PIPE_FORMAT_NONE;
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}
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/*
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* Create framebuffer, but we'll plug in our own renderbuffers below.
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*/
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b->stfb = st_create_framebuffer(&vis->mesa_visual, GL_TRUE, (void *) b);
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b->stfb = st_create_framebuffer(&vis->mesa_visual, GL_TRUE,
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colorFormat, depthFormat, stencilFormat,
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(void *) b);
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fb = &b->stfb->Base;
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/*
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@@ -387,52 +459,6 @@ xmesa_free_buffer(XMesaBuffer buffer)
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/**********************************************************************/
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/**
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* Choose the pixel format for the given visual.
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* This will tell the gallium driver how to pack pixel data into
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* drawing surfaces.
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*/
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static GLuint
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choose_pixel_format(XMesaVisual v)
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{
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if ( GET_REDMASK(v) == 0x0000ff
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&& GET_GREENMASK(v) == 0x00ff00
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&& GET_BLUEMASK(v) == 0xff0000
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&& v->BitsPerPixel == 32) {
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if (CHECK_BYTE_ORDER(v)) {
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/* no byteswapping needed */
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return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */;
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}
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else {
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return PIPE_FORMAT_R8G8B8A8_UNORM;
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}
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}
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else if ( GET_REDMASK(v) == 0xff0000
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&& GET_GREENMASK(v) == 0x00ff00
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&& GET_BLUEMASK(v) == 0x0000ff
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&& v->BitsPerPixel == 32) {
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if (CHECK_BYTE_ORDER(v)) {
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/* no byteswapping needed */
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return PIPE_FORMAT_A8R8G8B8_UNORM;
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}
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else {
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return PIPE_FORMAT_B8G8R8A8_UNORM;
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}
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}
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else if ( GET_REDMASK(v) == 0xf800
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&& GET_GREENMASK(v) == 0x07e0
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&& GET_BLUEMASK(v) == 0x001f
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&& CHECK_BYTE_ORDER(v)
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&& v->BitsPerPixel == 16) {
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/* 5-6-5 RGB */
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return PIPE_FORMAT_R5G6B5_UNORM;
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}
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assert(0);
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return 0;
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}
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/**
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* When a context is bound for the first time, we can finally finish
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* initializing the context's visual and buffer information.
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@@ -87,9 +87,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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{
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struct pipe_context *pipe = ctx->st->pipe;
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struct st_renderbuffer *strb = st_renderbuffer(rb);
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uint type = strb->screenSurface ? PIPE_SCREEN_SURFACE : PIPE_SURFACE;
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const enum pipe_format pipeFormat
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= st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE, type);
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enum pipe_format pipeFormat;
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GLbitfield flags = 0x0; /* XXX needed? */
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if (!strb->surface) {
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@@ -106,6 +104,18 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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pipe->winsys->buffer_reference(pipe->winsys, &strb->surface->buffer,
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NULL);
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/* Determine surface format here */
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if (strb->format != PIPE_FORMAT_NONE) {
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assert(strb->format != 0);
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/* we'll hit this for front/back color bufs */
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pipeFormat = strb->format;
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}
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else {
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pipeFormat = st_choose_renderbuffer_format(pipe, internalFormat);
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}
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init_renderbuffer_bits(strb, pipeFormat);
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pipe->winsys->surface_alloc_storage(pipe->winsys,
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strb->surface,
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width,
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@@ -185,6 +195,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name)
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strb->Base.Delete = st_renderbuffer_delete;
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strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
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strb->Base.GetPointer = null_get_pointer;
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strb->format = PIPE_FORMAT_NONE;
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return &strb->Base;
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}
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return NULL;
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@@ -193,12 +204,10 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name)
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/**
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* Allocate a renderbuffer for a an on-screen window (not a user-created
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* renderbuffer). The window system code determines the internal format.
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* \param screenSurface indicates if the renderbuffer is a front/back color
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* buffer that'll be displayed/copied to the screen
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* renderbuffer). The window system code determines the format.
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*/
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struct gl_renderbuffer *
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st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface)
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st_new_renderbuffer_fb(enum pipe_format format)
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{
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struct st_renderbuffer *strb;
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@@ -210,28 +219,37 @@ st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface)
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_mesa_init_renderbuffer(&strb->Base, 0);
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strb->Base.ClassID = 0x4242; /* just a unique value */
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strb->Base.InternalFormat = intFormat;
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strb->screenSurface = screenSurface;
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strb->format = format;
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switch (intFormat) {
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case GL_RGB5:
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case GL_RGBA8:
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case GL_RGBA16:
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switch (format) {
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case PIPE_FORMAT_A8R8G8B8_UNORM:
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case PIPE_FORMAT_B8G8R8A8_UNORM:
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case PIPE_FORMAT_A1R5G5B5_UNORM:
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case PIPE_FORMAT_A4R4G4B4_UNORM:
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case PIPE_FORMAT_R5G6B5_UNORM:
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strb->Base.InternalFormat = GL_RGBA;
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strb->Base._BaseFormat = GL_RGBA;
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break;
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT32:
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case PIPE_FORMAT_Z16_UNORM:
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strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
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strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
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break;
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case GL_DEPTH24_STENCIL8_EXT:
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case PIPE_FORMAT_Z32_UNORM:
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strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
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strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
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break;
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case PIPE_FORMAT_S8Z24_UNORM:
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case PIPE_FORMAT_Z24S8_UNORM:
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strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
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strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
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break;
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case GL_STENCIL_INDEX8_EXT:
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strb->Base._BaseFormat = GL_STENCIL_INDEX;
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case PIPE_FORMAT_R16G16B16A16_SNORM:
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strb->Base.InternalFormat = GL_RGBA16;
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strb->Base._BaseFormat = GL_RGBA;
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break;
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default:
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_mesa_problem(NULL,
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"Unexpected intFormat in st_new_renderbuffer");
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"Unexpected format in st_new_renderbuffer_fb");
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return NULL;
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}
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@@ -248,6 +266,7 @@ st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface)
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/**
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* Called via ctx->Driver.BindFramebufferEXT().
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*/
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@@ -39,7 +39,7 @@ struct st_renderbuffer
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{
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struct gl_renderbuffer Base;
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struct pipe_surface *surface;
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GLboolean screenSurface; /**< A front/back colorbuffer? */
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enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */
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};
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@@ -51,8 +51,7 @@ st_renderbuffer(struct gl_renderbuffer *rb)
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extern struct gl_renderbuffer *
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st_new_renderbuffer_fb(GLenum intFormat, GLboolean screen_surface);
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st_new_renderbuffer_fb(enum pipe_format format);
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extern void
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st_init_fbo_functions(struct dd_function_table *functions);
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|
@@ -283,9 +283,9 @@ static GLuint
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default_rgba_format(struct pipe_context *pipe, uint type)
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{
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static const enum pipe_format colorFormats[] = {
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PIPE_FORMAT_R8G8B8A8_UNORM,
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PIPE_FORMAT_A8R8G8B8_UNORM,
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PIPE_FORMAT_B8G8R8A8_UNORM,
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PIPE_FORMAT_R8G8B8A8_UNORM,
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PIPE_FORMAT_R5G6B5_UNORM
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};
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uint i;
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@@ -334,56 +334,22 @@ default_depth_format(struct pipe_context *pipe, uint type)
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/**
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* Choose the PIPE_FORMAT_ to use for storing a texture image based
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* on the user's internalFormat, format and type parameters.
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* We query the pipe device for a list of formats which it supports
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* and choose from them.
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* If we find a device that needs a more intricate selection mechanism,
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* this function _could_ get pushed down into the pipe device.
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*
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* Note: also used for glRenderbufferStorageEXT()
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*
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* Note: format and type may be GL_NONE (see renderbuffers)
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* Choose the PIPE_FORMAT_ to use for user-created renderbuffers.
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*
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* \return PIPE_FORMAT_NONE if error/problem.
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*/
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GLuint
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st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
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GLenum format, GLenum type, uint surfType)
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enum pipe_format
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st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat)
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{
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assert(surfType == PIPE_TEXTURE ||
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surfType == PIPE_SURFACE ||
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surfType == PIPE_SCREEN_SURFACE);
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uint surfType = PIPE_SURFACE;
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switch (internalFormat) {
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case 4:
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case GL_RGBA:
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case GL_COMPRESSED_RGBA:
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if (format == GL_BGRA) {
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if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_A8R8G8B8_UNORM, surfType ))
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return PIPE_FORMAT_A8R8G8B8_UNORM;
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}
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else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_A4R4G4B4_UNORM, surfType ))
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return PIPE_FORMAT_A4R4G4B4_UNORM;
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}
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else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_A1R5G5B5_UNORM, surfType ))
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return PIPE_FORMAT_A1R5G5B5_UNORM;
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}
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}
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return default_rgba_format( pipe, surfType );
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case 3:
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case GL_RGB:
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case GL_COMPRESSED_RGB:
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if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_R5G6B5_UNORM, surfType ))
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return PIPE_FORMAT_R5G6B5_UNORM;
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}
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return default_rgba_format( pipe, surfType );
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case GL_RGBA8:
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case GL_RGB10_A2:
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case GL_RGBA12:
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@@ -434,7 +400,7 @@ st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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case GL_COMPRESSED_LUMINANCE:
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_A8, surfType ))
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_L8, surfType ))
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return PIPE_FORMAT_U_A8;
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return default_rgba_format( pipe, surfType );
|
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@@ -461,18 +427,10 @@ st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
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return PIPE_FORMAT_U_I8;
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return default_rgba_format( pipe, surfType );
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case GL_YCBCR_MESA:
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if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) {
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_YCBCR, surfType ))
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return PIPE_FORMAT_YCBCR;
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}
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else {
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if (pipe->is_format_supported( pipe, PIPE_FORMAT_YCBCR_REV, surfType ))
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return PIPE_FORMAT_YCBCR_REV;
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}
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return PIPE_FORMAT_NONE;
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||||
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||||
#if 0
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||||
/* not supported for renderbuffers */
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case GL_YCBCR_MESA:
|
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return PIPE_FORMAT_NONE;
|
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case GL_COMPRESSED_RGB_FXT1_3DFX:
|
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return &_mesa_texformat_rgb_fxt1;
|
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
|
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|
@@ -63,9 +63,8 @@ extern enum pipe_format
|
||||
st_mesa_format_to_pipe_format(GLuint mesaFormat);
|
||||
|
||||
|
||||
extern GLuint
|
||||
st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
|
||||
GLenum format, GLenum type, uint surfType);
|
||||
extern enum pipe_format
|
||||
st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat);
|
||||
|
||||
|
||||
extern const struct gl_texture_format *
|
||||
|
@@ -35,15 +35,16 @@
|
||||
#include "st_cb_fbo.h"
|
||||
|
||||
|
||||
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
|
||||
boolean createRenderbuffers,
|
||||
void *private)
|
||||
struct st_framebuffer *
|
||||
st_create_framebuffer( const __GLcontextModes *visual,
|
||||
boolean createRenderbuffers, /* XXX remove? */
|
||||
enum pipe_format colorFormat,
|
||||
enum pipe_format depthFormat,
|
||||
enum pipe_format stencilFormat,
|
||||
void *private)
|
||||
{
|
||||
struct st_framebuffer *stfb
|
||||
= CALLOC_STRUCT(st_framebuffer);
|
||||
struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
|
||||
if (stfb) {
|
||||
GLenum rgbFormat = (visual->redBits == 5 ? GL_RGB5 : GL_RGBA8);
|
||||
|
||||
_mesa_initialize_framebuffer(&stfb->Base, visual);
|
||||
|
||||
if (createRenderbuffers) {
|
||||
@@ -52,20 +53,20 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
|
||||
/* XXX allocation should only happen in the unusual case
|
||||
it's actually needed */
|
||||
struct gl_renderbuffer *rb
|
||||
= st_new_renderbuffer_fb(rgbFormat, GL_TRUE);
|
||||
= st_new_renderbuffer_fb(colorFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
|
||||
}
|
||||
|
||||
if (visual->doubleBufferMode) {
|
||||
struct gl_renderbuffer *rb
|
||||
= st_new_renderbuffer_fb(rgbFormat, GL_TRUE);
|
||||
= st_new_renderbuffer_fb(colorFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
|
||||
}
|
||||
|
||||
if (visual->depthBits == 24 && visual->stencilBits == 8) {
|
||||
/* combined depth/stencil buffer */
|
||||
struct gl_renderbuffer *depthStencilRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE);
|
||||
= st_new_renderbuffer_fb(depthFormat);
|
||||
/* note: bind RB to two attachment points */
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
|
||||
@@ -76,26 +77,26 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
|
||||
if (visual->depthBits == 32) {
|
||||
/* 32-bit depth buffer */
|
||||
struct gl_renderbuffer *depthRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32, GL_FALSE);
|
||||
= st_new_renderbuffer_fb(depthFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
|
||||
}
|
||||
else if (visual->depthBits == 24) {
|
||||
/* 24-bit depth buffer, ignore stencil bits */
|
||||
struct gl_renderbuffer *depthRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE);
|
||||
= st_new_renderbuffer_fb(depthFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
|
||||
}
|
||||
else if (visual->depthBits > 0) {
|
||||
/* 16-bit depth buffer */
|
||||
struct gl_renderbuffer *depthRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16, GL_FALSE);
|
||||
= st_new_renderbuffer_fb(depthFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
|
||||
}
|
||||
|
||||
if (visual->stencilBits > 0) {
|
||||
/* 8-bit stencil */
|
||||
struct gl_renderbuffer *stencilRb
|
||||
= st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT, GL_FALSE);
|
||||
= st_new_renderbuffer_fb(stencilFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
|
||||
}
|
||||
}
|
||||
@@ -103,7 +104,7 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
|
||||
if (visual->accumRedBits > 0) {
|
||||
/* 16-bit/channel accum */
|
||||
struct gl_renderbuffer *accumRb
|
||||
= st_new_renderbuffer_fb(GL_RGBA16, GL_FALSE);
|
||||
= st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
|
||||
}
|
||||
}
|
||||
|
@@ -29,6 +29,7 @@
|
||||
#define ST_PUBLIC_H
|
||||
|
||||
#include "pipe/p_compiler.h"
|
||||
#include "pipe/p_format.h"
|
||||
|
||||
|
||||
#define ST_SURFACE_FRONT_LEFT 0
|
||||
@@ -55,6 +56,9 @@ void st_copy_context_state(struct st_context *dst, struct st_context *src,
|
||||
|
||||
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
|
||||
boolean createRenderbuffers,
|
||||
enum pipe_format colorFormat,
|
||||
enum pipe_format depthFormat,
|
||||
enum pipe_format stencilFormat,
|
||||
void *privateData);
|
||||
|
||||
void st_resize_framebuffer( struct st_framebuffer *stfb,
|
||||
|
Reference in New Issue
Block a user