NeedEyeCoords if non-uniform scale transform
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.20 2000/06/27 04:33:59 brianp Exp $ */
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/* $Id: state.c,v 1.21 2000/06/30 14:14:37 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1177,8 +1177,12 @@ void gl_update_state( GLcontext *ctx )
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ctx->NeedEyeNormals = GL_FALSE;
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if (ctx->Light.Enabled) {
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if ((ctx->Light.Flags & LIGHT_POSITIONAL) || ctx->Light.NeedVertices){
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/* Need length for attenuation or need angle for spotlights */
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if ((ctx->Light.Flags & LIGHT_POSITIONAL) ||
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ctx->Light.NeedVertices ||
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!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) {
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/* Need length for attenuation or need angle for spotlights
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* or non-uniform scale matrix
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*/
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ctx->NeedEyeCoords = GL_TRUE;
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}
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ctx->NeedEyeNormals = ctx->NeedEyeCoords;
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