zink/ci: fix skips & flakes for zink+radv on vangogh & navi10

These are regexes, not globs.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24021>
This commit is contained in:
Eric Engestrom
2023-07-06 17:29:00 +01:00
committed by Marge Bot
parent 827e7182a5
commit 209a347a8c
4 changed files with 12 additions and 12 deletions

View File

@@ -6,7 +6,7 @@ spec@!opengl 1.0@rasterpos
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6
# need to handle non-fbfetch feedback loops
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader*
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_12x10_khr.renderbuffer_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32ui.cubemap_to_cubemap

View File

@@ -1,4 +1,4 @@
ext_texture_env*
ext_texture_env.*
spec@arb_shader_image_load_store.invalid
spec@arb_shader_image_load_store.max-size
spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
@@ -10,7 +10,7 @@ glx@glx-tfp
spec@egl_nok_texture_from_pixmap@basic
# Exclude GLX tests.
glx@glx*
glx@glx.*
# Tests below timeout most of the time.
KHR-GL46.copy_image.functional
@@ -22,10 +22,10 @@ KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_
spec@arb_texture_buffer_object@formats.*arb.*
# These randomly hang.
spec@ext_external_objects@*
spec@ext_external_objects@.*
# These are too random.
spec@arb_shader_clock@execution@clock*
spec@arb_shader_clock@execution@clock.*
# These run OOM and migth hang?
spec@arb_texture_buffer_object@texture-buffer-size-clamp*
spec@arb_texture_buffer_object@texture-buffer-size-clamp.*

View File

@@ -5,7 +5,7 @@ spec@arb_shader_image_load_store@coherency
spec@!opengl 1.0@rasterpos
# need to handle non-fbfetch feedback loops
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader*
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*
spec@!opengl 1.1@depthstencil-default_fb-blit samples=4
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2

View File

@@ -1,4 +1,4 @@
ext_texture_env*
ext_texture_env.*
spec@arb_shader_image_load_store.invalid
spec@arb_shader_image_load_store.max-size
spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
@@ -11,7 +11,7 @@ spec@egl_nok_texture_from_pixmap@basic
# Exclude GLX tests.
glx@glx*
glx@glx.*
# Tests below timeout most of the time.
KHR-GL46.copy_image.functional
@@ -23,10 +23,10 @@ KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_
spec@arb_texture_buffer_object@formats.*arb.*
# These randomly hang.
spec@ext_external_objects@*
spec@ext_external_objects@.*
# These are too random.
spec@arb_shader_clock@execution@clock*
spec@arb_shader_clock@execution@clock.*
# These run OOM and migth hang?
spec@arb_texture_buffer_object@texture-buffer-size-clamp*
spec@arb_texture_buffer_object@texture-buffer-size-clamp.*