zink/ci: fix skips & flakes for zink+radv on vangogh & navi10
These are regexes, not globs. Signed-off-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24021>
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@@ -6,7 +6,7 @@ spec@!opengl 1.0@rasterpos
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spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6
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# need to handle non-fbfetch feedback loops
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spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader*
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spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*
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dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_12x10_khr.renderbuffer_to_cubemap
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dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32ui.cubemap_to_cubemap
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@@ -1,4 +1,4 @@
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ext_texture_env*
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ext_texture_env.*
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spec@arb_shader_image_load_store.invalid
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spec@arb_shader_image_load_store.max-size
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spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
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@@ -10,7 +10,7 @@ glx@glx-tfp
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spec@egl_nok_texture_from_pixmap@basic
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# Exclude GLX tests.
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glx@glx*
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glx@glx.*
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# Tests below timeout most of the time.
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KHR-GL46.copy_image.functional
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@@ -22,10 +22,10 @@ KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_
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spec@arb_texture_buffer_object@formats.*arb.*
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# These randomly hang.
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spec@ext_external_objects@*
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spec@ext_external_objects@.*
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# These are too random.
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spec@arb_shader_clock@execution@clock*
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spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp*
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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@@ -5,7 +5,7 @@ spec@arb_shader_image_load_store@coherency
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spec@!opengl 1.0@rasterpos
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# need to handle non-fbfetch feedback loops
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spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader*
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spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*
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spec@!opengl 1.1@depthstencil-default_fb-blit samples=4
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spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2
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@@ -1,4 +1,4 @@
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ext_texture_env*
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ext_texture_env.*
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spec@arb_shader_image_load_store.invalid
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spec@arb_shader_image_load_store.max-size
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spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
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@@ -11,7 +11,7 @@ spec@egl_nok_texture_from_pixmap@basic
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# Exclude GLX tests.
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glx@glx*
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glx@glx.*
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# Tests below timeout most of the time.
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KHR-GL46.copy_image.functional
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@@ -23,10 +23,10 @@ KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_
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spec@arb_texture_buffer_object@formats.*arb.*
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# These randomly hang.
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spec@ext_external_objects@*
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spec@ext_external_objects@.*
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# These are too random.
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spec@arb_shader_clock@execution@clock*
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spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp*
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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