glsl2: Fix for dead strings being stored in the symbol table.

This commit is contained in:
Kenneth Graunke
2010-07-02 15:02:57 -07:00
parent e2a358348b
commit 2070f9f5be

View File

@@ -206,7 +206,7 @@ read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
ir_function *f = st->symbols->get_function(name->value()); ir_function *f = st->symbols->get_function(name->value());
if (f == NULL) { if (f == NULL) {
f = new(ctx) ir_function(name->value()); f = new(ctx) ir_function(name->value());
bool added = st->symbols->add_function(name->value(), f); bool added = st->symbols->add_function(f->name, f);
assert(added); assert(added);
} }
@@ -439,7 +439,7 @@ read_declaration(_mesa_glsl_parse_state *st, s_list *list)
} }
// Add the variable to the symbol table // Add the variable to the symbol table
st->symbols->add_variable(var_name->value(), var); st->symbols->add_variable(var->name, var);
return var; return var;
} }