glsl2: Fix for dead strings being stored in the symbol table.
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@@ -206,7 +206,7 @@ read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
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ir_function *f = st->symbols->get_function(name->value());
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if (f == NULL) {
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f = new(ctx) ir_function(name->value());
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bool added = st->symbols->add_function(name->value(), f);
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bool added = st->symbols->add_function(f->name, f);
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assert(added);
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}
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@@ -439,7 +439,7 @@ read_declaration(_mesa_glsl_parse_state *st, s_list *list)
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}
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// Add the variable to the symbol table
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st->symbols->add_variable(var_name->value(), var);
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st->symbols->add_variable(var->name, var);
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return var;
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}
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