glsl2: Fix for dead strings being stored in the symbol table.

This commit is contained in:
Kenneth Graunke
2010-07-02 15:02:57 -07:00
parent e2a358348b
commit 2070f9f5be

View File

@@ -206,7 +206,7 @@ read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
ir_function *f = st->symbols->get_function(name->value());
if (f == NULL) {
f = new(ctx) ir_function(name->value());
bool added = st->symbols->add_function(name->value(), f);
bool added = st->symbols->add_function(f->name, f);
assert(added);
}
@@ -439,7 +439,7 @@ read_declaration(_mesa_glsl_parse_state *st, s_list *list)
}
// Add the variable to the symbol table
st->symbols->add_variable(var_name->value(), var);
st->symbols->add_variable(var->name, var);
return var;
}