st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Timothy Arceri
2016-11-07 14:47:18 +11:00
parent 65cd0a0d7f
commit 203c8794a1
32 changed files with 323 additions and 315 deletions

View File

@@ -50,8 +50,8 @@ st_bind_atomics(struct st_context *st,
if (!prog || !st->pipe->set_shader_buffers)
return;
for (i = 0; i < prog->NumAtomicBuffers; i++) {
struct gl_active_atomic_buffer *atomic = &prog->AtomicBuffers[i];
for (i = 0; i < prog->data->NumAtomicBuffers; i++) {
struct gl_active_atomic_buffer *atomic = &prog->data->AtomicBuffers[i];
struct gl_atomic_buffer_binding *binding =
&st->ctx->AtomicBufferBindings[atomic->Binding];
struct st_buffer_object *st_obj =