st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -50,8 +50,8 @@ st_bind_atomics(struct st_context *st,
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if (!prog || !st->pipe->set_shader_buffers)
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return;
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for (i = 0; i < prog->NumAtomicBuffers; i++) {
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struct gl_active_atomic_buffer *atomic = &prog->AtomicBuffers[i];
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for (i = 0; i < prog->data->NumAtomicBuffers; i++) {
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struct gl_active_atomic_buffer *atomic = &prog->data->AtomicBuffers[i];
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struct gl_atomic_buffer_binding *binding =
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&st->ctx->AtomicBufferBindings[atomic->Binding];
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struct st_buffer_object *st_obj =
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