st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Timothy Arceri
2016-11-07 14:47:18 +11:00
parent 65cd0a0d7f
commit 203c8794a1
32 changed files with 323 additions and 315 deletions

View File

@@ -70,6 +70,7 @@ set_uniform_initializer::SetUp()
{
this->mem_ctx = ralloc_context(NULL);
this->prog = rzalloc(NULL, struct gl_shader_program);
this->prog->data = rzalloc(this->prog, struct gl_shader_program_data);
/* Set default values used by the test cases.
*/
@@ -110,43 +111,43 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
const unsigned red_zone_components = total_components - data_components;
prog->UniformHash = new string_to_uint_map;
prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
num_storage);
prog->NumUniformStorage = num_storage;
prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
num_storage);
prog->data->NumUniformStorage = num_storage;
prog->UniformStorage[index_to_set].name = (char *) name;
prog->UniformStorage[index_to_set].type = type;
prog->UniformStorage[index_to_set].array_elements = array_size;
prog->data->UniformStorage[index_to_set].name = (char *) name;
prog->data->UniformStorage[index_to_set].type = type;
prog->data->UniformStorage[index_to_set].array_elements = array_size;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->UniformStorage[index_to_set].opaque[sh].index = ~0;
prog->UniformStorage[index_to_set].opaque[sh].active = false;
prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0;
prog->data->UniformStorage[index_to_set].opaque[sh].active = false;
}
prog->UniformStorage[index_to_set].num_driver_storage = 0;
prog->UniformStorage[index_to_set].driver_storage = NULL;
prog->UniformStorage[index_to_set].storage =
prog->data->UniformStorage[index_to_set].num_driver_storage = 0;
prog->data->UniformStorage[index_to_set].driver_storage = NULL;
prog->data->UniformStorage[index_to_set].storage =
rzalloc_array(prog, union gl_constant_value, total_components);
fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage,
fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage,
data_components,
red_zone_components);
prog->UniformHash->put(index_to_set,
prog->UniformStorage[index_to_set].name);
prog->data->UniformStorage[index_to_set].name);
for (unsigned i = 0; i < num_storage; i++) {
if (i == index_to_set)
continue;
prog->UniformStorage[i].name = (char *) "invalid slot";
prog->UniformStorage[i].type = glsl_type::void_type;
prog->UniformStorage[i].array_elements = 0;
prog->data->UniformStorage[i].name = (char *) "invalid slot";
prog->data->UniformStorage[i].type = glsl_type::void_type;
prog->data->UniformStorage[i].array_elements = 0;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->UniformStorage[i].opaque[sh].index = ~0;
prog->UniformStorage[i].opaque[sh].active = false;
prog->data->UniformStorage[i].opaque[sh].index = ~0;
prog->data->UniformStorage[i].opaque[sh].active = false;
}
prog->UniformStorage[i].num_driver_storage = 0;
prog->UniformStorage[i].driver_storage = NULL;
prog->UniformStorage[i].storage = NULL;
prog->data->UniformStorage[i].num_driver_storage = 0;
prog->data->UniformStorage[i].driver_storage = NULL;
prog->data->UniformStorage[i].storage = NULL;
}
return red_zone_components;
@@ -169,7 +170,7 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog,
linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
verify_data(prog->UniformStorage[actual_index].storage, 0, val,
verify_data(prog->data->UniformStorage[actual_index].storage, 0, val,
red_zone_components, 0xF00F);
}
@@ -325,7 +326,7 @@ array_test(void *mem_ctx, struct gl_shader_program *prog,
linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
0xF00F);
verify_data(prog->UniformStorage[actual_index].storage, array_size,
verify_data(prog->data->UniformStorage[actual_index].storage, array_size,
val, red_zone_components, 0xF00F);
}