radv: disable viewport depth clamping only when necessary
When the application uses depth values outside of the [0.0,1.0] range with VK_EXT_depth_range_unrestricted, or when explicitly disabled. Otherwise, the driver can clamp to [0.0,1.0] internally for optimal performance. From the Vulkan spec "in 28.10.1. Depth Clamping and Range Adjustment": "If depth clamping is not enabled and zf is not in the range [0, 1] and either VK_EXT_depth_range_unrestricted is not enabled, or the depth attachment has a fixed-point format, then zf is undefined following this step." Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16349>
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@@ -2145,7 +2145,7 @@ static void
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radv_pipeline_init_raster_state(struct radv_graphics_pipeline *pipeline,
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const struct radv_graphics_pipeline_info *info)
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{
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const struct radv_physical_device *pdevice = pipeline->base.device->physical_device;
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const struct radv_device *device = pipeline->base.device;
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pipeline->pa_su_sc_mode_cntl =
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S_028814_FACE(info->rs.front_face) |
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@@ -2159,7 +2159,7 @@ radv_pipeline_init_raster_state(struct radv_graphics_pipeline *pipeline,
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S_028814_POLY_OFFSET_PARA_ENABLE(info->rs.depth_bias_enable) |
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S_028814_PROVOKING_VTX_LAST(info->rs.provoking_vtx_last);
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if (pdevice->rad_info.gfx_level >= GFX10) {
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if (device->physical_device->rad_info.gfx_level >= GFX10) {
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/* It should also be set if PERPENDICULAR_ENDCAP_ENA is set. */
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pipeline->pa_su_sc_mode_cntl |=
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S_028814_KEEP_TOGETHER_ENABLE(info->rs.polygon_mode != V_028814_X_DRAW_TRIANGLES);
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@@ -2174,6 +2174,20 @@ radv_pipeline_init_raster_state(struct radv_graphics_pipeline *pipeline,
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pipeline->uses_conservative_overestimate =
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info->rs.conservative_mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
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pipeline->depth_clamp_mode = RADV_DEPTH_CLAMP_MODE_VIEWPORT;
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if (!info->rs.depth_clamp_enable) {
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/* For optimal performance, depth clamping should always be enabled except if the
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* application disables clamping explicitly or uses depth values outside of the [0.0, 1.0]
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* range.
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*/
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if (info->rs.depth_clip_disable ||
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device->vk.enabled_extensions.EXT_depth_range_unrestricted) {
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pipeline->depth_clamp_mode = RADV_DEPTH_CLAMP_MODE_DISABLED;
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} else {
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pipeline->depth_clamp_mode = RADV_DEPTH_CLAMP_MODE_ZERO_TO_ONE;
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}
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}
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}
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static struct radv_depth_stencil_state
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@@ -2181,7 +2195,6 @@ radv_pipeline_init_depth_stencil_state(struct radv_graphics_pipeline *pipeline,
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const struct radv_graphics_pipeline_info *info)
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{
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const struct radv_physical_device *pdevice = pipeline->base.device->physical_device;
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struct radv_shader *ps = pipeline->base.shaders[MESA_SHADER_FRAGMENT];
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struct radv_depth_stencil_state ds_state = {0};
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uint32_t db_depth_control = 0;
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@@ -2210,19 +2223,8 @@ radv_pipeline_init_depth_stencil_state(struct radv_graphics_pipeline *pipeline,
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ds_state.db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
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S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
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if (!info->rs.depth_clamp_enable && ps->info.ps.writes_z) {
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/* From VK_EXT_depth_range_unrestricted spec:
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*
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* "The behavior described in Primitive Clipping still applies.
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* If depth clamping is disabled the depth values are still
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* clipped to 0 ≤ zc ≤ wc before the viewport transform. If
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* depth clamping is enabled the above equation is ignored and
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* the depth values are instead clamped to the VkViewport
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* minDepth and maxDepth values, which in the case of this
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* extension can be outside of the 0.0 to 1.0 range."
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*/
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if (pipeline->depth_clamp_mode == RADV_DEPTH_CLAMP_MODE_DISABLED)
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ds_state.db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
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}
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if (pdevice->rad_info.gfx_level >= GFX11) {
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unsigned max_allowed_tiles_in_wave = 0;
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