llvmpipe: fix rendering to 3D textures

Treat cube faces and 3D texture slices in the same manner (they're layed
out out continuously in memory).  Additional clean-ups and improvements
coming.
This commit is contained in:
Brian Paul
2010-04-19 16:42:47 -06:00
parent ee7cf9d80f
commit 202ff7db49
4 changed files with 114 additions and 76 deletions

View File

@@ -72,16 +72,16 @@ resource_is_texture(const struct pipe_resource *resource)
* The number of elements is width_in_tiles * height_in_tiles.
*/
static enum lp_texture_layout *
alloc_layout_array(unsigned width, unsigned height)
alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
{
const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
assert(tx * ty > 0);
assert(num_slices * tx * ty > 0);
assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
return (enum lp_texture_layout *)
calloc(tx * ty, sizeof(enum lp_texture_layout));
calloc(num_slices * tx * ty, sizeof(enum lp_texture_layout));
}
@@ -98,13 +98,22 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
unsigned level;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
for (level = 0; level <= pt->last_level; level++) {
const unsigned num_faces = lpr->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
unsigned nblocksx, face;
const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
unsigned nblocksx, num_slices;
if (lpr->base.target == PIPE_TEXTURE_CUBE)
num_slices = 6;
else if (lpr->base.target == PIPE_TEXTURE_3D)
num_slices = depth;
else
num_slices = 1;
/* Allocate storage for whole quads. This is particularly important
* for depth surfaces, which are currently stored in a swizzled format.
@@ -114,14 +123,14 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
lpr->stride[level] =
align(nblocksx * util_format_get_blocksize(pt->format), 16);
lpr->tiles_per_row[level] = align(width, TILE_SIZE) / TILE_SIZE;
for (face = 0; face < num_faces; face++) {
lpr->layout[level][face] = alloc_layout_array(width, height);
}
lpr->tiles_per_row[level] = width_t;
lpr->tiles_per_image[level] = width_t * height_t;
lpr->num_slices_faces[level] = num_slices;
lpr->layout[level] = alloc_layout_array(num_slices, width, height);
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
return TRUE;
@@ -138,12 +147,16 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
/* Round up the surface size to a multiple of the tile size to
* avoid tile clipping.
*/
unsigned width = align(lpr->base.width0, TILE_SIZE);
unsigned height = align(lpr->base.height0, TILE_SIZE);
const unsigned width = align(lpr->base.width0, TILE_SIZE);
const unsigned height = align(lpr->base.height0, TILE_SIZE);
const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
lpr->tiles_per_row[0] = align(width, TILE_SIZE) / TILE_SIZE;
lpr->tiles_per_row[0] = width_t;
lpr->tiles_per_image[0] = width_t * height_t;
lpr->num_slices_faces[0] = 1;
lpr->layout[0][0] = alloc_layout_array(width, height);
lpr->layout[0] = alloc_layout_array(1, width, height);
lpr->dt = winsys->displaytarget_create(winsys,
lpr->base.bind,
@@ -178,14 +191,14 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
/* displayable surface */
if (!llvmpipe_displaytarget_layout(screen, lpr))
goto fail;
assert(lpr->layout[0][0][0] == LP_TEX_LAYOUT_NONE);
assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
}
else if (lpr->base.bind & (PIPE_BIND_SAMPLER_VIEW |
PIPE_BIND_DEPTH_STENCIL)) {
/* texture map */
if (!llvmpipe_texture_layout(screen, lpr))
goto fail;
assert(lpr->layout[0][0][0] == LP_TEX_LAYOUT_NONE);
assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
}
else {
/* other data (vertex buffer, const buffer, etc) */
@@ -201,7 +214,7 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
}
if (resource_is_texture(&lpr->base)) {
assert(lpr->layout[0][0]);
assert(lpr->layout[0]);
}
lpr->id = id_counter++;
@@ -228,8 +241,7 @@ llvmpipe_resource_destroy(struct pipe_screen *pscreen,
}
else if (resource_is_texture(pt)) {
/* regular texture */
const uint num_faces = pt->target == PIPE_TEXTURE_CUBE ? 6 : 1;
uint level, face;
uint level;
/* free linear image data */
for (level = 0; level < Elements(lpr->linear); level++) {
@@ -249,10 +261,8 @@ llvmpipe_resource_destroy(struct pipe_screen *pscreen,
/* free layout flag arrays */
for (level = 0; level < Elements(lpr->tiled); level++) {
for (face = 0; face < num_faces; face++) {
free(lpr->layout[level][face]);
lpr->layout[level][face] = NULL;
}
free(lpr->layout[level]);
lpr->layout[level] = NULL;
}
}
else if (!lpr->userBuffer) {
@@ -312,36 +322,24 @@ llvmpipe_resource_map(struct pipe_resource *resource,
/* install this linear image in texture data structure */
lpr->linear[level].data = map;
map = llvmpipe_get_texture_image(lpr, face, level, tex_usage, layout);
map = llvmpipe_get_texture_image(lpr, face + zslice, level,
tex_usage, layout);
assert(map);
return map;
}
else if (resource_is_texture(resource)) {
/* regular texture */
const unsigned tex_height = u_minify(resource->height0, level);
const unsigned nblocksy =
util_format_get_nblocksy(resource->format, tex_height);
const unsigned stride = lpr->stride[level];
unsigned offset = 0;
if (resource->target == PIPE_TEXTURE_CUBE) {
/* XXX incorrect
offset = face * nblocksy * stride;
*/
}
else if (resource->target == PIPE_TEXTURE_3D) {
offset = zslice * nblocksy * stride;
}
else {
if (resource->target != PIPE_TEXTURE_CUBE) {
assert(face == 0);
}
if (resource->target != PIPE_TEXTURE_3D) {
assert(zslice == 0);
offset = 0;
}
map = llvmpipe_get_texture_image(lpr, face, level, tex_usage, layout);
map = llvmpipe_get_texture_image(lpr, face + zslice, level,
tex_usage, layout);
assert(map);
map += offset;
return map;
}
else {
@@ -371,7 +369,7 @@ llvmpipe_resource_unmap(struct pipe_resource *resource,
assert(zslice == 0);
/* make sure linear image is up to date */
(void) llvmpipe_get_texture_image(lpr, 0, 0,
(void) llvmpipe_get_texture_image(lpr, face + zslice, level,
LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
@@ -659,7 +657,7 @@ llvmpipe_user_buffer_create(struct pipe_screen *screen,
/**
* Compute size (in bytes) need to store a texture image / mipmap level,
* for just one cube face.
* for just one cube face or one 3D texture slice
*/
static unsigned
tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
@@ -667,7 +665,6 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
{
const unsigned width = u_minify(lpr->base.width0, level);
const unsigned height = u_minify(lpr->base.height0, level);
const unsigned depth = u_minify(lpr->base.depth0, level);
assert(layout == LP_TEX_LAYOUT_TILED ||
layout == LP_TEX_LAYOUT_LINEAR);
@@ -680,18 +677,14 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
util_format_get_nblocksy(format, align(height, TILE_SIZE));
const unsigned nblocksx =
util_format_get_nblocksx(format, align(width, TILE_SIZE));
const unsigned buffer_size =
block_size * nblocksy * nblocksx *
(lpr->base.target == PIPE_TEXTURE_3D ? depth : 1);
const unsigned buffer_size = block_size * nblocksy * nblocksx;
return buffer_size;
}
else {
const enum pipe_format format = lpr->base.format;
const unsigned nblocksy =
util_format_get_nblocksy(format, align(height, TILE_SIZE));
const unsigned buffer_size =
nblocksy * lpr->stride[level] *
(lpr->base.target == PIPE_TEXTURE_3D ? depth : 1);
const unsigned buffer_size = nblocksy * lpr->stride[level];
return buffer_size;
}
}
@@ -699,15 +692,14 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
/**
* Compute size (in bytes) need to store a texture image / mipmap level,
* including all cube faces.
* including all cube faces or 3D image slices
*/
static unsigned
tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
enum lp_texture_layout layout)
{
const unsigned buf_size = tex_image_face_size(lpr, level, layout);
const unsigned num_faces = lpr->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
return buf_size * num_faces;
return buf_size * lpr->num_slices_faces[level];
}
@@ -806,8 +798,9 @@ llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
uint i;
assert(resource_is_texture(&lpr->base));
assert(x < lpr->tiles_per_row[level]);
i = y * lpr->tiles_per_row[level] + x;
return lpr->layout[level][face_slice][i];
i = face_slice * lpr->tiles_per_image[level]
+ y * lpr->tiles_per_row[level] + x;
return lpr->layout[level][i];
}
@@ -820,13 +813,17 @@ llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
uint i;
assert(resource_is_texture(&lpr->base));
assert(x < lpr->tiles_per_row[level]);
i = y * lpr->tiles_per_row[level] + x;
lpr->layout[level][face_slice][i] = layout;
i = face_slice * lpr->tiles_per_image[level]
+ y * lpr->tiles_per_row[level] + x;
lpr->layout[level][i] = layout;
}
/**
* Return pointer to texture image data (either linear or tiled layout).
* Return pointer to texture image data (either linear or tiled layout)
* for a particular cube face or 3D texture slice.
*
* \param face_slice the cube face or 3D slice of interest
* \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
* \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
*/
@@ -897,26 +894,32 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
}
if (face_slice > 0) {
unsigned offset;
if (layout == LP_TEX_LAYOUT_LINEAR)
offset = tex_image_face_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
else
offset = tex_image_face_size(lpr, level, LP_TEX_LAYOUT_TILED);
offset *= face_slice;
unsigned target_offset, other_offset;
target_offset = face_slice * tex_image_face_size(lpr, level, layout);
other_offset = face_slice * tex_image_face_size(lpr, level, other_layout);
if (target_data) {
target_data = (uint8_t *) target_data + offset;
target_data = (uint8_t *) target_data + target_offset;
}
if (other_data) {
other_data = (uint8_t *) other_data + offset;
other_data = (uint8_t *) other_data + other_offset;
}
}
if (only_allocate) {
/* Just allocating tiled memory. Don't initialize it from the the
/* Just allocating tiled memory. Don't initialize it from the
* linear data if it exists.
*/
{
unsigned x, y;
for (y = 0; y < height_t; y++) {
for (x = 0; x < width_t; x++) {
llvmpipe_set_texture_tile_layout(lpr, face_slice, level,
x, y, layout);
}
}
}
return target_data;
}
@@ -973,6 +976,33 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
}
/**
* Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
* All cube faces and 3D slices will be converted to the requested
* layout if needed.
* This is typically used when we're about to sample from a texture.
*/
void *
llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
unsigned level,
enum lp_texture_usage usage,
enum lp_texture_layout layout)
{
const int slices = lpr->num_slices_faces[level];
int slice;
void *map;
assert(slices > 0);
for (slice = slices - 1; slice >= 0; slice--) {
map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
}
return map;
}
/**
* Get pointer to a linear image where the tile at (x,y) is known to be
* in linear layout.