mesa: remove the UsesDFdy flag
Seems the last user of this was removed in 08bc74e69
.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -26,8 +26,8 @@
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*
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* Sets the InputsRead and OutputsWritten of Mesa programs.
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*
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* Additionally, for fragment shaders, sets the InterpQualifier array, the
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* IsCentroid and IsSample bitfields, and the UsesDFdy flag.
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* Additionally, for fragment shaders, sets the InterpQualifier array, and the
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* IsCentroid and IsSample bitfields.
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*
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* Mesa programs (gl_program, not gl_shader_program) have a set of
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* flags indicating which varyings are read and written. Computing
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@@ -58,7 +58,6 @@ public:
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virtual ir_visitor_status visit_enter(ir_dereference_array *);
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virtual ir_visitor_status visit_enter(ir_function_signature *);
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virtual ir_visitor_status visit_enter(ir_expression *);
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virtual ir_visitor_status visit_enter(ir_discard *);
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virtual ir_visitor_status visit_enter(ir_texture *);
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virtual ir_visitor_status visit(ir_dereference_variable *);
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@@ -411,19 +410,6 @@ ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
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return visit_continue_with_parent;
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}
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ir_visitor_status
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ir_set_program_inouts_visitor::visit_enter(ir_expression *ir)
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{
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if (this->shader_stage == MESA_SHADER_FRAGMENT &&
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(ir->operation == ir_unop_dFdy ||
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ir->operation == ir_unop_dFdy_coarse ||
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ir->operation == ir_unop_dFdy_fine)) {
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gl_fragment_program *fprog = (gl_fragment_program *) prog;
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fprog->UsesDFdy = true;
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}
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return visit_continue;
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}
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ir_visitor_status
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ir_set_program_inouts_visitor::visit_enter(ir_discard *)
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{
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@@ -462,7 +448,6 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
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memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier));
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fprog->IsCentroid = 0;
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fprog->IsSample = 0;
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fprog->UsesDFdy = false;
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fprog->UsesKill = false;
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}
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visit_list_elements(&v, instructions);
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@@ -2039,7 +2039,6 @@ struct gl_fragment_program
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{
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struct gl_program Base; /**< base class */
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GLboolean UsesKill; /**< shader uses KIL instruction */
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GLboolean UsesDFdy; /**< shader uses DDY instruction */
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GLboolean OriginUpperLeft;
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GLboolean PixelCenterInteger;
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enum gl_frag_depth_layout FragDepthLayout;
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@@ -120,7 +120,6 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
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program->PixelCenterInteger = state.option.PixelCenterInteger;
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program->UsesKill = state.fragment.UsesKill;
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program->UsesDFdy = state.fragment.UsesDFdy;
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free(program->Base.Instructions);
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program->Base.Instructions = prog.Instructions;
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@@ -388,8 +388,6 @@ ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg
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VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg
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{
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if ($1.Opcode == OPCODE_DDY)
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state->fragment.UsesDFdy = 1;
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$$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
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}
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;
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@@ -213,7 +213,6 @@ struct asm_parser_state {
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struct {
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unsigned UsesKill:1;
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unsigned UsesDFdy:1;
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} fragment;
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};
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