nir/lower_gs_intrinsics: add option for per-stream counts

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2422>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2422>
This commit is contained in:
Rhys Perry
2019-10-15 16:46:02 +01:00
committed by Marge Bot
parent 9fb0c2e033
commit 1ffacc3ce1
3 changed files with 30 additions and 16 deletions

View File

@@ -4111,7 +4111,7 @@ typedef enum {
bool nir_lower_to_source_mods(nir_shader *shader, nir_lower_to_source_mods_flags options);
bool nir_lower_gs_intrinsics(nir_shader *shader);
bool nir_lower_gs_intrinsics(nir_shader *shader, bool per_stream);
typedef unsigned (*nir_lower_bit_size_callback)(const nir_alu_instr *, void *);

View File

@@ -23,6 +23,7 @@
#include "nir.h"
#include "nir_builder.h"
#include "nir_xfb_info.h"
/**
* \file nir_lower_gs_intrinsics.c
@@ -55,7 +56,7 @@
struct state {
nir_builder *builder;
nir_variable *vertex_count_var;
nir_variable *vertex_count_vars[NIR_MAX_XFB_STREAMS];
bool progress;
};
@@ -71,10 +72,11 @@ static void
rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state)
{
nir_builder *b = state->builder;
unsigned stream = nir_intrinsic_stream_id(intrin);
/* Load the vertex count */
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
nir_ssa_def *max_vertices =
nir_imm_int(b, b->shader->info.gs.vertices_out);
@@ -89,12 +91,12 @@ rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state)
nir_intrinsic_instr *lowered =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_emit_vertex_with_counter);
nir_intrinsic_set_stream_id(lowered, nir_intrinsic_stream_id(intrin));
nir_intrinsic_set_stream_id(lowered, stream);
lowered->src[0] = nir_src_for_ssa(count);
nir_builder_instr_insert(b, &lowered->instr);
/* Increment the vertex count by 1 */
nir_store_var(b, state->vertex_count_var,
nir_store_var(b, state->vertex_count_vars[stream],
nir_iadd(b, count, nir_imm_int(b, 1)),
0x1); /* .x */
@@ -112,14 +114,15 @@ static void
rewrite_end_primitive(nir_intrinsic_instr *intrin, struct state *state)
{
nir_builder *b = state->builder;
unsigned stream = nir_intrinsic_stream_id(intrin);
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
nir_intrinsic_instr *lowered =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_end_primitive_with_counter);
nir_intrinsic_set_stream_id(lowered, nir_intrinsic_stream_id(intrin));
nir_intrinsic_set_stream_id(lowered, stream);
lowered->src[0] = nir_src_for_ssa(count);
nir_builder_instr_insert(b, &lowered->instr);
@@ -169,7 +172,7 @@ append_set_vertex_count(nir_block *end_block, struct state *state)
nir_block *pred = (nir_block *) entry->key;
b->cursor = nir_after_block_before_jump(pred);
nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[0]);
nir_intrinsic_instr *set_vertex_count =
nir_intrinsic_instr_create(shader, nir_intrinsic_set_vertex_count);
@@ -180,7 +183,7 @@ append_set_vertex_count(nir_block *end_block, struct state *state)
}
bool
nir_lower_gs_intrinsics(nir_shader *shader)
nir_lower_gs_intrinsics(nir_shader *shader, bool per_stream)
{
struct state state;
state.progress = false;
@@ -192,17 +195,28 @@ nir_lower_gs_intrinsics(nir_shader *shader)
nir_builder_init(&b, impl);
state.builder = &b;
/* Create the counter variable */
state.vertex_count_var =
/* Create the counter variables */
b.cursor = nir_before_cf_list(&impl->body);
unsigned num_counters = per_stream && shader->info.gs.uses_streams ?
NIR_MAX_XFB_STREAMS : 1;
for (unsigned i = 0; i < num_counters; i++) {
state.vertex_count_vars[i] =
nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
/* initialize to 0 */
b.cursor = nir_before_cf_list(&impl->body);
nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1);
nir_store_var(&b, state.vertex_count_vars[i], nir_imm_int(&b, 0), 0x1);
}
/* If per_stream is false, we only have one counter which we want to use
* for all streams. Duplicate the counter pointer so all streams use the
* same counter.
*/
for (unsigned i = num_counters; i < NIR_MAX_XFB_STREAMS; i++)
state.vertex_count_vars[i] = state.vertex_count_vars[0];
nir_foreach_block_safe(block, impl)
rewrite_intrinsics(block, &state);
/* This only works because we have a single main() function. */
if (!per_stream)
append_set_vertex_count(impl->end_block, &state);
nir_metadata_preserve(impl, 0);

View File

@@ -658,7 +658,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
}
if (nir->info.stage == MESA_SHADER_GEOMETRY)
OPT(nir_lower_gs_intrinsics);
OPT(nir_lower_gs_intrinsics, false);
/* See also brw_nir_trig_workarounds.py */
if (compiler->precise_trig &&