linker: Assign varying locations for separable programs

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick
2014-02-14 12:10:27 -08:00
parent 7d73c3e99e
commit 1ff5a2b1ba
2 changed files with 30 additions and 3 deletions

View File

@@ -1198,6 +1198,23 @@ assign_varying_locations(struct gl_context *ctx,
matches.record(output_var, input_var);
}
}
} else {
/* If there's no producer stage, then this must be a separable program.
* For example, we may have a program that has just a fragment shader.
* Later this program will be used with some arbitrary vertex (or
* geometry) shader program. This means that locations must be assigned
* for all the inputs.
*/
foreach_list(node, consumer->ir) {
ir_variable *const input_var =
((ir_instruction *) node)->as_variable();
if ((input_var == NULL) ||
(input_var->data.mode != ir_var_shader_in))
continue;
matches.record(NULL, input_var);
}
}
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {