glsl/mesa: split gl_shader in two

There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.

The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.

We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Timothy Arceri
2016-06-30 14:55:40 +10:00
parent 378f07ccb5
commit 1fb8c6df88
58 changed files with 386 additions and 215 deletions

View File

@@ -134,7 +134,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
gl_shader_stage stage,
const nir_shader_compiler_options *options)
{
struct gl_shader *sh = shader_prog->_LinkedShaders[stage];
struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage];
nir_shader *shader = nir_shader_create(NULL, stage, options);

View File

@@ -86,7 +86,8 @@ bool do_copy_propagation(exec_list *instructions);
bool do_copy_propagation_elements(exec_list *instructions);
bool do_constant_propagation(exec_list *instructions);
void do_dead_builtin_varyings(struct gl_context *ctx,
gl_shader *producer, gl_shader *consumer,
gl_linked_shader *producer,
gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
class tfeedback_decl *tfeedback_decls);
bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
@@ -119,26 +120,30 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
bool lower_const_arrays_to_uniforms(exec_list *instructions);
bool lower_clip_cull_distance(struct gl_shader_program *prog, gl_shader *shader);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size);
void lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices);
void lower_shared_reference(struct gl_linked_shader *shader,
unsigned *shared_size);
void lower_ubo_reference(struct gl_linked_shader *shader,
bool clamp_block_indices);
void lower_packed_varyings(void *mem_ctx,
unsigned locations_used, ir_variable_mode mode,
unsigned gs_input_vertices, gl_shader *shader,
unsigned gs_input_vertices,
gl_linked_shader *shader,
bool disable_varying_packing, bool xfb_enabled);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
bool lower_vector_derefs(gl_shader *shader);
void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool lower_vector_derefs(gl_linked_shader *shader);
void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
bool lower_offset_arrays(exec_list *instructions);
void optimize_dead_builtin_variables(exec_list *instructions,
enum ir_variable_mode other);
bool lower_tess_level(gl_shader *shader);
bool lower_tess_level(gl_linked_shader *shader);
bool lower_vertex_id(gl_shader *shader);
bool lower_vertex_id(gl_linked_shader *shader);
bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
void propagate_invariance(exec_list *instructions);

View File

@@ -150,7 +150,7 @@ namespace {
*num_buffers = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;

View File

@@ -37,7 +37,7 @@ namespace {
class call_link_visitor : public ir_hierarchical_visitor {
public:
call_link_visitor(gl_shader_program *prog, gl_shader *linked,
call_link_visitor(gl_shader_program *prog, gl_linked_shader *linked,
gl_shader **shader_list, unsigned num_shaders)
{
this->prog = prog;
@@ -297,7 +297,7 @@ private:
* linked shader that are accessed by the function. It is also used to add
* global variables from the shader where the function originated.
*/
gl_shader *linked;
gl_linked_shader *linked;
/**
* Table of variables local to the function.
@@ -335,7 +335,7 @@ find_matching_signature(const char *name, const exec_list *actual_parameters,
bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
gl_shader **shader_list, unsigned num_shaders)
{
call_link_visitor v(prog, main, shader_list, num_shaders);

View File

@@ -343,8 +343,8 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
void
validate_interstage_inout_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer)
const gl_linked_shader *producer,
const gl_linked_shader *consumer)
{
interface_block_definitions definitions;
/* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
@@ -384,15 +384,15 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
void
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_shader **stages, int num_stages)
gl_linked_shader **stages)
{
interface_block_definitions definitions;
for (int i = 0; i < num_stages; i++) {
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
if (stages[i] == NULL)
continue;
const gl_shader *stage = stages[i];
const gl_linked_shader *stage = stages[i];
foreach_in_list(ir_instruction, node, stage->ir) {
ir_variable *var = node->as_variable();
if (!var || !var->get_interface_type() ||

View File

@@ -391,7 +391,7 @@ void
link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
struct gl_linked_shader **shader_list,
unsigned num_shaders,
struct gl_uniform_block **ubo_blocks,
unsigned *num_ubo_blocks,

View File

@@ -131,7 +131,7 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
}
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_shader *shader = prog->_LinkedShaders[sh];
gl_linked_shader *shader = prog->_LinkedShaders[sh];
if (shader) {
if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
@@ -243,7 +243,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
if (storage->type->is_sampler()) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_shader *shader = prog->_LinkedShaders[sh];
gl_linked_shader *shader = prog->_LinkedShaders[sh];
if (shader && storage->opaque[sh].active) {
unsigned index = storage->opaque[sh].index;
@@ -263,7 +263,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
void *mem_ctx = NULL;
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *shader = prog->_LinkedShaders[i];
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)
continue;

View File

@@ -886,7 +886,7 @@ public:
* shaders).
*/
static void
link_update_uniform_buffer_variables(struct gl_shader *shader)
link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
{
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
@@ -1022,7 +1022,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
struct string_to_uint_map *hiddenUniforms = new string_to_uint_map;
count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
@@ -1204,7 +1204,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
continue;
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
struct gl_shader *sh = prog->_LinkedShaders[j];
struct gl_linked_shader *sh = prog->_LinkedShaders[j];
if (!sh)
continue;
@@ -1234,7 +1234,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
if (uniforms[i].remap_location != UNMAPPED_UNIFORM_LOC)
continue;
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
struct gl_shader *sh = prog->_LinkedShaders[j];
struct gl_linked_shader *sh = prog->_LinkedShaders[j];
if (!sh)
continue;

View File

@@ -107,7 +107,7 @@ create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
}
bool
process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
unsigned *num_tfeedback_decls,
char ***varying_names)
{
@@ -370,7 +370,8 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
*/
void
cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer)
gl_linked_shader *producer,
gl_linked_shader *consumer)
{
glsl_symbol_table parameters;
ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
@@ -556,7 +557,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
*/
void
remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
gl_shader *sh,
gl_linked_shader *sh,
enum ir_variable_mode mode)
{
if (is_separate_shader_object)
@@ -1938,7 +1939,8 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
* with a max of MAX_VARYING.
*/
uint64_t
reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
reserved_varying_slot(struct gl_linked_shader *stage,
ir_variable_mode io_mode)
{
assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
/* Avoid an overflow of the returned value */
@@ -1997,7 +1999,8 @@ bool
assign_varying_locations(struct gl_context *ctx,
void *mem_ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
gl_linked_shader *producer,
gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls,
const uint64_t reserved_slots)
@@ -2260,7 +2263,7 @@ assign_varying_locations(struct gl_context *ctx,
bool
check_against_output_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer,
gl_linked_shader *producer,
unsigned num_explicit_locations)
{
unsigned output_vectors = num_explicit_locations;
@@ -2304,7 +2307,7 @@ check_against_output_limit(struct gl_context *ctx,
bool
check_against_input_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *consumer,
gl_linked_shader *consumer,
unsigned num_explicit_locations)
{
unsigned input_vectors = num_explicit_locations;

View File

@@ -291,7 +291,8 @@ private:
void
cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer);
gl_linked_shader *producer,
gl_linked_shader *consumer);
bool
parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
@@ -299,13 +300,13 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
char **varying_names, tfeedback_decl *decls);
bool
process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
unsigned *num_tfeedback_decls,
char ***varying_names);
void
remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
gl_shader *sh,
gl_linked_shader *sh,
enum ir_variable_mode mode);
bool
@@ -318,24 +319,26 @@ bool
assign_varying_locations(struct gl_context *ctx,
void *mem_ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
gl_linked_shader *producer,
gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls,
const uint64_t reserved_slots);
uint64_t
reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode);
reserved_varying_slot(struct gl_linked_shader *stage,
ir_variable_mode io_mode);
bool
check_against_output_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer,
gl_linked_shader *producer,
unsigned num_explicit_locations);
bool
check_against_input_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *consumer,
gl_linked_shader *consumer,
unsigned num_explicit_locations);
#endif /* GLSL_LINK_VARYINGS_H */

View File

@@ -655,7 +655,7 @@ link_invalidate_variable_locations(exec_list *ir)
*/
static void
analyze_clip_cull_usage(struct gl_shader_program *prog,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct gl_context *ctx,
GLuint *clip_distance_array_size,
GLuint *cull_distance_array_size)
@@ -750,7 +750,7 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
*/
void
validate_vertex_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct gl_context *ctx)
{
if (shader == NULL)
@@ -805,7 +805,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
void
validate_tess_eval_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct gl_context *ctx)
{
if (shader == NULL)
@@ -824,7 +824,7 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog,
*/
void
validate_fragment_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
struct gl_linked_shader *shader)
{
if (shader == NULL)
return;
@@ -851,7 +851,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
*/
void
validate_geometry_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct gl_context *ctx)
{
if (shader == NULL)
@@ -873,7 +873,7 @@ static void
validate_geometry_shader_emissions(struct gl_context *ctx,
struct gl_shader_program *prog)
{
struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
if (sh != NULL) {
find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
@@ -1240,7 +1240,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
InterfaceBlockStageIndex[i] = new int[max_num_buffer_blocks];
for (unsigned int j = 0; j < max_num_buffer_blocks; j++)
@@ -1285,7 +1285,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
int stage_index = InterfaceBlockStageIndex[i][j];
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
blks[j].stageref |= (1 << i);
@@ -1314,7 +1314,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
* Populates a shaders symbol table with all global declarations
*/
static void
populate_symbol_table(gl_shader *sh)
populate_symbol_table(gl_linked_shader *sh)
{
sh->symbols = new(sh) glsl_symbol_table;
@@ -1352,12 +1352,12 @@ populate_symbol_table(gl_shader *sh)
* should be added.
*/
void
remap_variables(ir_instruction *inst, struct gl_shader *target,
remap_variables(ir_instruction *inst, struct gl_linked_shader *target,
hash_table *temps)
{
class remap_visitor : public ir_hierarchical_visitor {
public:
remap_visitor(struct gl_shader *target,
remap_visitor(struct gl_linked_shader *target,
hash_table *temps)
{
this->target = target;
@@ -1392,7 +1392,7 @@ remap_variables(ir_instruction *inst, struct gl_shader *target,
}
private:
struct gl_shader *target;
struct gl_linked_shader *target;
glsl_symbol_table *symbols;
exec_list *instructions;
hash_table *temps;
@@ -1427,7 +1427,7 @@ remap_variables(ir_instruction *inst, struct gl_shader *target,
*/
exec_node *
move_non_declarations(exec_list *instructions, exec_node *last,
bool make_copies, gl_shader *target)
bool make_copies, gl_linked_shader *target)
{
hash_table *temps = NULL;
@@ -1682,7 +1682,7 @@ private:
static void
link_xfb_stride_layout_qualifiers(struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
@@ -1746,7 +1746,7 @@ link_xfb_stride_layout_qualifiers(struct gl_context *ctx,
*/
static void
link_tcs_out_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
@@ -1801,7 +1801,7 @@ link_tcs_out_layout_qualifiers(struct gl_shader_program *prog,
*/
static void
link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
@@ -1901,7 +1901,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
*/
static void
link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
@@ -1969,7 +1969,7 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
*/
static void
link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
@@ -2076,7 +2076,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
*/
static void
link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
@@ -2138,7 +2138,7 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
* If this function is supplied a single shader, it is cloned, and the new
* shader is returned.
*/
static struct gl_shader *
static struct gl_linked_shader *
link_intrastage_shaders(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
@@ -2216,7 +2216,7 @@ link_intrastage_shaders(void *mem_ctx,
*/
gl_shader *main = NULL;
for (unsigned i = 0; i < num_shaders; i++) {
if (!_mesa_get_main_function_signature(shader_list[i]->symbols)) {
if (_mesa_get_main_function_signature(shader_list[i]->symbols)) {
main = shader_list[i];
break;
}
@@ -2228,7 +2228,7 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
gl_shader *linked = ctx->Driver.NewShader(NULL, 0, shader_list[0]->Stage);
gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage);
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
@@ -2299,7 +2299,7 @@ link_intrastage_shaders(void *mem_ctx,
if (!ok) {
_mesa_delete_shader(ctx, linked);
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@@ -2317,7 +2317,7 @@ link_intrastage_shaders(void *mem_ctx,
&num_ssbo_blocks);
if (!prog->LinkStatus) {
_mesa_delete_shader(ctx, linked);
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@@ -2463,8 +2463,8 @@ resize_tes_inputs(struct gl_context *ctx,
if (prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] == NULL)
return;
gl_shader *const tcs = prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
gl_shader *const tes = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
gl_linked_shader *const tcs = prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
gl_linked_shader *const tes = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
/* If no control shader is present, then the TES inputs are statically
* sized to MaxPatchVertices; the actual size of the arrays won't be
@@ -2576,7 +2576,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
assert((target_index == MESA_SHADER_VERTEX)
|| (target_index == MESA_SHADER_FRAGMENT));
gl_shader *const sh = prog->_LinkedShaders[target_index];
gl_linked_shader *const sh = prog->_LinkedShaders[target_index];
if (sh == NULL)
return true;
@@ -2976,8 +2976,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* unmatch flag if found so we don't optimise them away.
*/
static void
match_explicit_outputs_to_inputs(gl_shader *producer,
gl_shader *consumer)
match_explicit_outputs_to_inputs(gl_linked_shader *producer,
gl_linked_shader *consumer)
{
glsl_symbol_table parameters;
ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
@@ -3081,7 +3081,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned total_shader_storage_blocks = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
@@ -3175,7 +3175,7 @@ static void
link_calculate_subroutine_compat(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
int count;
if (!sh)
continue;
@@ -3213,7 +3213,7 @@ static void
check_subroutine_resources(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh) {
if (sh->NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS)
@@ -3236,7 +3236,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
return;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh) {
if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
@@ -3340,7 +3340,7 @@ reserve_explicit_locations(struct gl_shader_program *prog,
static bool
reserve_subroutine_explicit_locations(struct gl_shader_program *prog,
struct gl_shader *sh,
struct gl_linked_shader *sh,
ir_variable *var)
{
unsigned slots = var->type->uniform_locations();
@@ -3415,7 +3415,7 @@ check_explicit_uniform_locations(struct gl_context *ctx,
unsigned entries_total = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (!sh)
continue;
@@ -3620,7 +3620,7 @@ build_stageref(struct gl_shader_program *shProg, const char *name,
assert(MESA_SHADER_STAGES < 8);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
if (!sh)
continue;
@@ -3859,7 +3859,7 @@ add_interface_variables(struct gl_shader_program *shProg,
static bool
add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type)
{
struct gl_shader *sh = shProg->_LinkedShaders[stage];
struct gl_linked_shader *sh = shProg->_LinkedShaders[stage];
GLenum iface;
if (!sh || !sh->packed_varyings)
@@ -3895,7 +3895,7 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type)
static bool
add_fragdata_arrays(struct gl_shader_program *shProg)
{
struct gl_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT];
struct gl_linked_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (!sh || !sh->fragdata_arrays)
return true;
@@ -4270,7 +4270,7 @@ build_program_resource_list(struct gl_context *ctx,
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
GLuint type;
if (!sh)
@@ -4322,7 +4322,7 @@ static void
link_assign_subroutine_types(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
gl_shader *sh = prog->_LinkedShaders[i];
gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
@@ -4428,7 +4428,7 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog)
return;
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
gl_shader *sh = prog->_LinkedShaders[stage];
gl_linked_shader *sh = prog->_LinkedShaders[stage];
if (!sh)
continue;
@@ -4587,8 +4587,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
_mesa_delete_shader(ctx, prog->_LinkedShaders[i]);
if (prog->_LinkedShaders[i] != NULL) {
_mesa_delete_linked_shader(ctx, prog->_LinkedShaders[i]);
}
prog->_LinkedShaders[i] = NULL;
}
@@ -4597,13 +4598,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/
for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
if (num_shaders[stage] > 0) {
gl_shader *const sh =
gl_linked_shader *const sh =
link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
num_shaders[stage]);
if (!prog->LinkStatus) {
if (sh)
_mesa_delete_shader(ctx, sh);
_mesa_delete_linked_shader(ctx, sh);
goto done;
}
@@ -4626,11 +4627,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (!prog->LinkStatus) {
if (sh)
_mesa_delete_shader(ctx, sh);
_mesa_delete_linked_shader(ctx, sh);
goto done;
}
_mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
prog->_LinkedShaders[stage] = sh;
}
}
@@ -4701,8 +4702,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
/* Cross-validate uniform blocks between shader stages */
validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
MESA_SHADER_STAGES);
validate_interstage_uniform_blocks(prog, prog->_LinkedShaders);
if (!prog->LinkStatus)
goto done;
@@ -4718,7 +4718,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* This rule also applies to GLSL ES 3.00.
*/
if (max_version >= (prog->IsES ? 300 : 130)) {
struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (sh) {
lower_discard_flow(sh->ir);
}
@@ -4879,7 +4879,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* If the program is made up of only a single stage */
if (first == last) {
gl_shader *const sh = prog->_LinkedShaders[last];
gl_linked_shader *const sh = prog->_LinkedShaders[last];
if (prog->SeparateShader) {
const uint64_t reserved_slots =
reserved_varying_slot(sh, ir_var_shader_in);
@@ -4910,8 +4910,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL && i != 0)
continue;
gl_shader *const sh_i = prog->_LinkedShaders[i];
gl_shader *const sh_next = prog->_LinkedShaders[next];
gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
const uint64_t reserved_out_slots =
reserved_varying_slot(sh_i, ir_var_shader_out);

View File

@@ -27,7 +27,7 @@
#define GLSL_LINKER_H
extern bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
gl_shader **shader_list, unsigned num_shaders);
extern void
@@ -57,7 +57,7 @@ extern void
link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
struct gl_linked_shader **shader_list,
unsigned num_shaders,
struct gl_uniform_block **ubo_blocks,
unsigned *num_ubo_blocks,
@@ -76,12 +76,12 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
void
validate_interstage_inout_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer);
const gl_linked_shader *producer,
const gl_linked_shader *consumer);
void
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_shader **stages, int num_stages);
gl_linked_shader **stages);
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,

View File

@@ -654,7 +654,8 @@ lower_distance_visitor_counter::handle_rvalue(ir_rvalue **rv)
}
bool
lower_clip_cull_distance(struct gl_shader_program *prog, gl_shader *shader)
lower_clip_cull_distance(struct gl_shader_program *prog,
struct gl_linked_shader *shader)
{
int clip_size, cull_size;

View File

@@ -289,7 +289,7 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
}
void
lower_named_interface_blocks(void *mem_ctx, gl_shader *shader)
lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader)
{
flatten_named_interface_blocks_declarations v_decl(mem_ctx);
v_decl.run(shader->ir);

View File

@@ -172,7 +172,7 @@ public:
bool disable_varying_packing,
bool xfb_enabled);
void run(struct gl_shader *shader);
void run(struct gl_linked_shader *shader);
private:
void bitwise_assign_pack(ir_rvalue *lhs, ir_rvalue *rhs);
@@ -260,7 +260,7 @@ lower_packed_varyings_visitor::lower_packed_varyings_visitor(
}
void
lower_packed_varyings_visitor::run(struct gl_shader *shader)
lower_packed_varyings_visitor::run(struct gl_linked_shader *shader)
{
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *var = node->as_variable();
@@ -767,7 +767,7 @@ lower_packed_varyings_return_splicer::visit_leave(ir_return *ret)
void
lower_packed_varyings(void *mem_ctx, unsigned locations_used,
ir_variable_mode mode, unsigned gs_input_vertices,
gl_shader *shader, bool disable_varying_packing,
gl_linked_shader *shader, bool disable_varying_packing,
bool xfb_enabled)
{
exec_list *instructions = shader->ir;

View File

@@ -51,7 +51,7 @@ class lower_shared_reference_visitor :
public lower_buffer_access::lower_buffer_access {
public:
lower_shared_reference_visitor(struct gl_shader *shader)
lower_shared_reference_visitor(struct gl_linked_shader *shader)
: list_ctx(ralloc_context(NULL)), shader(shader), shared_size(0u)
{
list_inithead(&var_offsets);
@@ -88,7 +88,7 @@ public:
unsigned write_mask);
void *list_ctx;
struct gl_shader *shader;
struct gl_linked_shader *shader;
struct list_head var_offsets;
unsigned shared_size;
bool progress;
@@ -475,7 +475,7 @@ lower_shared_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
lower_shared_reference(struct gl_shader *shader, unsigned *shared_size)
lower_shared_reference(struct gl_linked_shader *shader, unsigned *shared_size)
{
if (shader->Stage != MESA_SHADER_COMPUTE)
return;

View File

@@ -440,7 +440,7 @@ lower_tess_level_visitor::visit_leave(ir_call *ir)
bool
lower_tess_level(gl_shader *shader)
lower_tess_level(gl_linked_shader *shader)
{
if ((shader->Stage != MESA_SHADER_TESS_CTRL) &&
(shader->Stage != MESA_SHADER_TESS_EVAL))

View File

@@ -44,7 +44,7 @@ namespace {
class lower_ubo_reference_visitor :
public lower_buffer_access::lower_buffer_access {
public:
lower_ubo_reference_visitor(struct gl_shader *shader,
lower_ubo_reference_visitor(struct gl_linked_shader *shader,
bool clamp_block_indices)
: shader(shader), clamp_block_indices(clamp_block_indices),
struct_field(NULL), variable(NULL)
@@ -105,7 +105,7 @@ public:
ir_call *check_for_ssbo_atomic_intrinsic(ir_call *ir);
ir_visitor_status visit_enter(ir_call *ir);
struct gl_shader *shader;
struct gl_linked_shader *shader;
bool clamp_block_indices;
struct gl_uniform_buffer_variable *ubo_var;
const struct glsl_struct_field *struct_field;
@@ -1090,7 +1090,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices)
lower_ubo_reference(struct gl_linked_shader *shader, bool clamp_block_indices)
{
lower_ubo_reference_visitor v(shader, clamp_block_indices);

View File

@@ -94,7 +94,7 @@ vector_deref_visitor::handle_rvalue(ir_rvalue **rv)
}
bool
lower_vector_derefs(gl_shader *shader)
lower_vector_derefs(gl_linked_shader *shader)
{
vector_deref_visitor v;

View File

@@ -122,7 +122,7 @@ lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
}
bool
lower_vertex_id(gl_shader *shader)
lower_vertex_id(gl_linked_shader *shader)
{
/* gl_VertexID only exists in the vertex shader.
*/

View File

@@ -272,7 +272,7 @@ public:
*/
class replace_varyings_visitor : public ir_rvalue_visitor {
public:
replace_varyings_visitor(struct gl_shader *sha,
replace_varyings_visitor(struct gl_linked_shader *sha,
const varying_info_visitor *info,
unsigned external_texcoord_usage,
unsigned external_color_usage,
@@ -499,7 +499,7 @@ public:
}
private:
struct gl_shader *shader;
struct gl_linked_shader *shader;
const varying_info_visitor *info;
ir_variable *new_fragdata[MAX_DRAW_BUFFERS];
ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
@@ -511,7 +511,7 @@ private:
} /* anonymous namespace */
static void
lower_texcoord_array(struct gl_shader *shader, const varying_info_visitor *info)
lower_texcoord_array(struct gl_linked_shader *shader, const varying_info_visitor *info)
{
replace_varyings_visitor(shader, info,
(1 << MAX_TEXTURE_COORD_UNITS) - 1,
@@ -519,7 +519,7 @@ lower_texcoord_array(struct gl_shader *shader, const varying_info_visitor *info)
}
static void
lower_fragdata_array(struct gl_shader *shader)
lower_fragdata_array(struct gl_linked_shader *shader)
{
varying_info_visitor info(ir_var_shader_out, true);
info.get(shader->ir, 0, NULL);
@@ -530,7 +530,8 @@ lower_fragdata_array(struct gl_shader *shader)
void
do_dead_builtin_varyings(struct gl_context *ctx,
gl_shader *producer, gl_shader *consumer,
gl_linked_shader *producer,
gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls)
{

View File

@@ -222,7 +222,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.GenerateTemporaryNames = true;
ctx->Const.MaxPatchVertices = 32;
ctx->Driver.NewShader = _mesa_new_shader;
ctx->Driver.NewShader = _mesa_new_linked_shader;
}
/* Returned string will have 'ctx' as its ralloc owner. */
@@ -412,7 +412,7 @@ standalone_compile_shader(const struct standalone_options *_options,
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *shader = whole_program->_LinkedShaders[i];
struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
if (!shader)
continue;

View File

@@ -84,6 +84,19 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
return shader;
}
struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage)
{
struct gl_linked_shader *shader;
assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
shader = rzalloc(NULL, struct gl_linked_shader);
if (shader) {
shader->Stage = stage;
}
return shader;
}
void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
{
@@ -92,6 +105,13 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
ralloc_free(sh);
}
void
_mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh)
{
ralloc_free(sh);
}
void
_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
{

View File

@@ -44,9 +44,16 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
extern "C" struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage);
extern "C" struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage);
extern "C" void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
extern "C" void
_mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh);
extern "C" void
_mesa_clear_shader_program_data(struct gl_shader_program *);

View File

@@ -200,7 +200,7 @@ int test_optpass(int argc, char **argv)
struct gl_context *ctx = &local_ctx;
initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_shader;
ctx->Driver.NewShader = _mesa_new_linked_shader;
ir_variable::temporaries_allocate_names = true;
struct gl_shader *shader = rzalloc(NULL, struct gl_shader);

View File

@@ -129,7 +129,7 @@ meta_compile_shader_with_debug(struct gl_context *ctx, gl_shader_stage stage,
const GLuint name = ~0;
struct gl_shader *sh;
sh = ctx->Driver.NewShader(ctx, name, stage);
sh = _mesa_new_shader(ctx, name, stage);
sh->Source = strdup(source);
sh->CompileStatus = false;
_mesa_compile_shader(ctx, sh);

View File

@@ -239,7 +239,8 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
/* Resolve color for each active shader image. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
const struct gl_shader *shader = ctx->_Shader->CurrentProgram[i] ?
const struct gl_linked_shader *shader =
ctx->_Shader->CurrentProgram[i] ?
ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
if (unlikely(shader && shader->NumImages)) {

View File

@@ -366,7 +366,7 @@ struct brw_compute_program {
struct brw_shader {
struct gl_shader base;
struct gl_linked_shader base;
bool compiled_once;
};
@@ -1581,15 +1581,15 @@ brw_update_sol_surface(struct brw_context *brw,
uint32_t *out_offset, unsigned num_vector_components,
unsigned stride_dwords, unsigned offset_dwords);
void brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data);
void brw_upload_abo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data);
void brw_upload_image_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data);

View File

@@ -98,7 +98,6 @@ brw_codegen_gs_prog(struct brw_context *brw,
struct brw_gs_prog_key *key)
{
struct brw_compiler *compiler = brw->intelScreen->compiler;
struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_prog_data prog_data;
bool start_busy = false;
@@ -117,7 +116,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
* padding around uniform values below vec4 size, so the worst case is that
* every uniform is a float which gets padded to the size of a vec4.
*/
struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct gl_linked_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_shader *bgs = (struct brw_shader *) gs;
int param_count = gp->program.Base.nir->num_uniforms / 4;
@@ -161,7 +160,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
char *error_str;
const unsigned *program =
brw_compile_gs(brw->intelScreen->compiler, brw, mem_ctx, key,
&prog_data, shader->Program->nir, prog,
&prog_data, gs->Program->nir, prog,
st_index, &program_size, &error_str);
if (program == NULL) {
ralloc_free(mem_ctx);

View File

@@ -43,12 +43,12 @@ static bool
brw_shader_precompile(struct gl_context *ctx,
struct gl_shader_program *sh_prog)
{
struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
struct gl_shader *tcs = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
struct gl_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
struct gl_linked_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
struct gl_linked_shader *tcs = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
struct gl_linked_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
struct gl_linked_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
struct gl_linked_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
return false;
@@ -89,7 +89,7 @@ static void
process_glsl_ir(gl_shader_stage stage,
struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_shader *shader)
struct gl_linked_shader *shader)
{
struct gl_context *ctx = &brw->ctx;
const struct brw_compiler *compiler = brw->intelScreen->compiler;
@@ -186,16 +186,14 @@ process_glsl_ir(gl_shader_stage stage,
}
}
extern "C" struct gl_shader *
brw_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
extern "C" struct gl_linked_shader *
brw_new_shader(gl_shader_stage stage)
{
struct brw_shader *shader;
shader = rzalloc(NULL, struct brw_shader);
if (shader) {
shader->base.Stage = stage;
shader->base.Name = name;
_mesa_init_shader(ctx, &shader->base);
}
return &shader->base;
@@ -209,13 +207,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
unsigned int stage;
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct gl_shader *shader = shProg->_LinkedShaders[stage];
struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
if (!shader)
continue;
struct gl_program *prog =
ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
shader->Name);
0);
if (!prog)
return false;
prog->Parameters = _mesa_new_parameter_list();

View File

@@ -651,7 +651,7 @@ brw_stage_prog_data_free(const void *p)
void
brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
struct gl_shader *shader, struct gl_program *prog)
struct gl_linked_shader *shader, struct gl_program *prog)
{
if (shader_prog) {
if (shader->ir) {

View File

@@ -60,7 +60,7 @@ brw_stage_prog_data_free(const void *prog_data);
void
brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
struct gl_shader *shader, struct gl_program *prog);
struct gl_linked_shader *shader, struct gl_program *prog);
void brw_upload_tcs_prog(struct brw_context *brw,
uint64_t per_vertex_slots, uint32_t per_patch_slots);

View File

@@ -1158,7 +1158,7 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset)
{
const struct gl_shader *shader = NULL;
const struct gl_linked_shader *shader = NULL;
int num_textures = _mesa_fls(prog->SamplersUsed);
if (shader_prog)
@@ -1320,7 +1320,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
char **error_str)
{
const struct brw_device_info *devinfo = compiler->devinfo;
struct gl_shader *shader =
struct gl_linked_shader *shader =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];

View File

@@ -289,8 +289,7 @@ bool brw_cs_precompile(struct gl_context *ctx,
struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name,
gl_shader_stage stage);
struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);

View File

@@ -197,7 +197,7 @@ brw_codegen_tcs_prog(struct brw_context *brw,
* padding around uniform values below vec4 size, so the worst case is that
* every uniform is a float which gets padded to the size of a vec4.
*/
struct gl_shader *tcs = shader_prog ?
struct gl_linked_shader *tcs = shader_prog ?
shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL] : NULL;
int param_count = nir->num_uniforms / 4;

View File

@@ -150,7 +150,8 @@ brw_codegen_tes_prog(struct brw_context *brw,
* padding around uniform values below vec4 size, so the worst case is that
* every uniform is a float which gets padded to the size of a vec4.
*/
struct gl_shader *tes = shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
struct gl_linked_shader *tes =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
int param_count = nir->num_uniforms / 4;
prog_data.base.base.param =

View File

@@ -946,7 +946,7 @@ const struct brw_tracked_state brw_cs_texture_surfaces = {
void
brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data)
{
@@ -1064,7 +1064,7 @@ const struct brw_tracked_state brw_cs_ubo_surfaces = {
void
brw_upload_abo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data)
{
@@ -1350,7 +1350,7 @@ update_image_surface(struct brw_context *brw,
void
brw_upload_image_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data)
{

View File

@@ -207,7 +207,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
GLenum mode_before_gs = mode;
if (tes) {
struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
struct gl_linked_shader *tes_sh =
tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
if (tes_sh->TessEval.PointMode)
mode_before_gs = GL_POINTS;
else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
@@ -324,7 +325,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
struct gl_shader_program *tes =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
struct gl_linked_shader *tes_sh =
tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
if (tes_sh->TessEval.PointMode)
pass = ctx->TransformFeedback.Mode == GL_POINTS;
else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)

View File

@@ -783,8 +783,7 @@ struct dd_function_table {
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
*/
/*@{*/
struct gl_shader *(*NewShader)(struct gl_context *ctx,
GLuint name, gl_shader_stage stage);
struct gl_linked_shader *(*NewShader)(gl_shader_stage stage);
void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
/*@}*/

View File

@@ -1203,7 +1203,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
_mesa_glsl_parse_state *state;
p.mem_ctx = ralloc_context(NULL);
p.shader = ctx->Driver.NewShader(ctx, 0, MESA_SHADER_FRAGMENT);
p.shader = _mesa_new_shader(ctx, 0, MESA_SHADER_FRAGMENT);
p.shader->ir = new(p.shader) exec_list;
state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
p.shader);

View File

@@ -2235,30 +2235,13 @@ struct gl_subroutine_function
};
/**
* A GLSL vertex or fragment shader object.
* A linked GLSL shader object.
*/
struct gl_shader
struct gl_linked_shader
{
/** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB ||
* GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
* Must be the first field.
*/
GLenum Type;
gl_shader_stage Stage;
GLuint Name; /**< AKA the handle */
GLint RefCount; /**< Reference count */
GLchar *Label; /**< GL_KHR_debug */
GLboolean DeletePending;
GLboolean CompileStatus;
bool IsES; /**< True if this shader uses GLSL ES */
GLuint SourceChecksum; /**< for debug/logging purposes */
const GLchar *Source; /**< Source code string */
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
unsigned Version; /**< GLSL version used for linking */
/**
* \name Sampler tracking
@@ -2450,6 +2433,126 @@ struct gl_shader
struct gl_subroutine_function *SubroutineFunctions;
};
/**
* A GLSL shader object.
*/
struct gl_shader
{
/** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB ||
* GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
* Must be the first field.
*/
GLenum Type;
gl_shader_stage Stage;
GLuint Name; /**< AKA the handle */
GLint RefCount; /**< Reference count */
GLchar *Label; /**< GL_KHR_debug */
GLboolean DeletePending;
GLboolean CompileStatus;
bool IsES; /**< True if this shader uses GLSL ES */
GLuint SourceChecksum; /**< for debug/logging purposes */
const GLchar *Source; /**< Source code string */
GLchar *InfoLog;
unsigned Version; /**< GLSL version used for linking */
struct exec_list *ir;
struct glsl_symbol_table *symbols;
bool uses_builtin_functions;
bool uses_gl_fragcoord;
bool redeclares_gl_fragcoord;
bool ARB_fragment_coord_conventions_enable;
/**
* Fragment shader state from GLSL 1.50 layout qualifiers.
*/
bool origin_upper_left;
bool pixel_center_integer;
struct {
/** Global xfb_stride out qualifier if any */
GLuint BufferStride[MAX_FEEDBACK_BUFFERS];
} TransformFeedback;
/**
* Tessellation Control shader state from layout qualifiers.
*/
struct {
/**
* 0 - vertices not declared in shader, or
* 1 .. GL_MAX_PATCH_VERTICES
*/
GLint VerticesOut;
} TessCtrl;
/**
* Tessellation Evaluation shader state from layout qualifiers.
*/
struct {
/**
* GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
* in this shader.
*/
GLenum PrimitiveMode;
/**
* GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set
* in this shader.
*/
GLenum Spacing;
/**
* GL_CW, GL_CCW, or 0 if it's not set in this shader.
*/
GLenum VertexOrder;
/**
* 1, 0, or -1 if it's not set in this shader.
*/
int PointMode;
} TessEval;
/**
* Geometry shader state from GLSL 1.50 layout qualifiers.
*/
struct {
GLint VerticesOut;
/**
* 0 - Invocations count not declared in shader, or
* 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
*/
GLint Invocations;
/**
* GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
* GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
* shader.
*/
GLenum InputType;
/**
* GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
* it's not set in this shader.
*/
GLenum OutputType;
} Geom;
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
*/
bool EarlyFragmentTests;
/**
* Compute shader state from ARB_compute_shader layout qualifiers.
*/
struct {
/**
* Size specified using local_size_{x,y,z}, or all 0's to indicate that
* it's not set in this shader.
*/
unsigned LocalSize[3];
} Comp;
};
struct gl_uniform_buffer_variable
{
@@ -2834,7 +2937,7 @@ struct gl_shader_program
* \c MESA_SHADER_* defines. Entries for non-existent stages will be
* \c NULL.
*/
struct gl_shader *_LinkedShaders[MESA_SHADER_STAGES];
struct gl_linked_shader *_LinkedShaders[MESA_SHADER_STAGES];
/** List of all active resources after linking. */
struct gl_program_resource *ProgramResourceList;

View File

@@ -1264,7 +1264,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
return 1;
case GL_COMPATIBLE_SUBROUTINES: {
const struct gl_uniform_storage *uni;
struct gl_shader *sh;
struct gl_linked_shader *sh;
unsigned count, i;
int j;

View File

@@ -2175,7 +2175,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *dst_tep =
(struct gl_tess_eval_program *) dst;
struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
struct gl_linked_shader *tes_sh =
src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode;
dst_tep->Spacing = tes_sh->TessEval.Spacing;
@@ -2187,7 +2188,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
}
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
struct gl_shader *geom_sh = src->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct gl_linked_shader *geom_sh =
src->_LinkedShaders[MESA_SHADER_GEOMETRY];
dst_gp->VerticesIn = src->Geom.VerticesIn;
dst_gp->VerticesOut = geom_sh->Geom.VerticesOut;
@@ -2420,7 +2422,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetActiveSubroutineUniformiv";
struct gl_shader_program *shProg;
struct gl_shader *sh;
struct gl_linked_shader *sh;
gl_shader_stage stage;
struct gl_program_resource *res;
const struct gl_uniform_storage *uni;
@@ -2585,7 +2587,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glUniformSubroutinesuiv";
struct gl_shader_program *shProg;
struct gl_shader *sh;
struct gl_linked_shader *sh;
gl_shader_stage stage;
int i;
@@ -2683,7 +2685,7 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetUniformSubroutineuiv";
struct gl_shader_program *shProg;
struct gl_shader *sh;
struct gl_linked_shader *sh;
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
@@ -2730,7 +2732,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetProgramStageiv";
struct gl_shader_program *shProg;
struct gl_shader *sh;
struct gl_linked_shader *sh;
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
@@ -2812,7 +2814,8 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
}
static int
find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
find_compat_subroutine(struct gl_linked_shader *sh,
const struct glsl_type *type)
{
int i, j;
@@ -2827,7 +2830,7 @@ find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
}
static void
_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
_mesa_shader_init_subroutine_defaults(struct gl_linked_shader *sh)
{
int i, j;

View File

@@ -99,7 +99,6 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
/**
* Allocate a new gl_shader object, initialize it.
* Called via ctx->Driver.NewShader()
*/
struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
@@ -115,6 +114,22 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
}
/**
* Allocate a new gl_linked_shader object.
* Called via ctx->Driver.NewShader()
*/
struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage)
{
struct gl_linked_shader *shader;
shader = rzalloc(NULL, struct gl_linked_shader);
if (shader) {
shader->Stage = stage;
}
return shader;
}
/**
* Delete a shader object.
*/
@@ -123,6 +138,17 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
{
free((void *)sh->Source);
free(sh->Label);
ralloc_free(sh);
}
/**
* Delete a shader object.
*/
void
_mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh)
{
_mesa_reference_program(ctx, &sh->Program, NULL);
ralloc_free(sh);
}
@@ -360,7 +386,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
for (sh = 0; sh < MESA_SHADER_STAGES; sh++) {
if (shProg->_LinkedShaders[sh] != NULL) {
_mesa_delete_shader(ctx, shProg->_LinkedShaders[sh]);
_mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[sh]);
shProg->_LinkedShaders[sh] = NULL;
}
}
@@ -436,6 +462,6 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
void
_mesa_init_shader_object_functions(struct dd_function_table *driver)
{
driver->NewShader = _mesa_new_shader;
driver->NewShader = _mesa_new_linked_shader;
driver->LinkShader = _mesa_ir_link_shader;
}

View File

@@ -82,9 +82,16 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
extern struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage type);
extern struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage type);
extern void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
extern void
_mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh);
extern struct gl_shader_program *
_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);

View File

@@ -824,7 +824,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
if (uni->type->is_sampler()) {
bool flushed = false;
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *const sh = shProg->_LinkedShaders[i];
struct gl_linked_shader *const sh = shProg->_LinkedShaders[i];
/* If the shader stage doesn't use the sampler uniform, skip this.
*/
@@ -876,7 +876,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
if (uni->type->is_image()) {
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
if (uni->opaque[i].active) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
for (int j = 0; j < count; j++)
sh->ImageUnits[uni->opaque[i].index + offset + j] =

View File

@@ -68,7 +68,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
struct gl_program *prog)
{
GLbitfield mask = prog->SamplersUsed;
struct gl_shader *shader =
struct gl_linked_shader *shader =
shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
assert(shader);

View File

@@ -2469,7 +2469,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
void
_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
*shader_program,
struct gl_shader *sh,
struct gl_linked_shader *sh,
struct gl_program_parameter_list
*params)
{
@@ -2779,7 +2779,7 @@ ir_to_mesa_visitor::copy_propagate(void)
static struct gl_program *
get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_shader *shader)
struct gl_linked_shader *shader)
{
ir_to_mesa_visitor v;
struct prog_instruction *mesa_instructions, *mesa_inst;

View File

@@ -39,7 +39,7 @@ GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program
void
_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
*shader_program,
struct gl_shader *sh,
struct gl_linked_shader *sh,
struct gl_program_parameter_list
*params);
void

View File

@@ -1005,7 +1005,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
* _mesa_write_shader_to_file function.
*/
void
_mesa_append_uniforms_to_file(const struct gl_shader *shader)
_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader)
{
const struct gl_program *const prog = shader->Program;
const char *type;

View File

@@ -118,7 +118,7 @@ extern void
_mesa_write_shader_to_file(const struct gl_shader *shader);
extern void
_mesa_append_uniforms_to_file(const struct gl_shader *shader);
_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader);
#ifdef __cplusplus

View File

@@ -265,7 +265,7 @@ const struct st_tracked_state st_update_cs_constants = {
};
static void st_bind_ubos(struct st_context *st,
struct gl_shader *shader,
struct gl_linked_shader *shader,
unsigned shader_type)
{
unsigned i;

View File

@@ -45,7 +45,7 @@
#include "st_format.h"
static void
st_bind_images(struct st_context *st, struct gl_shader *shader,
st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
unsigned shader_type)
{
unsigned i;

View File

@@ -41,7 +41,7 @@
#include "st_program.h"
static void
st_bind_ssbos(struct st_context *st, struct gl_shader *shader,
st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader,
unsigned shader_type)
{
unsigned i;

View File

@@ -347,7 +347,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
struct gl_program *
st_nir_get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_shader *shader)
struct gl_linked_shader *shader)
{
struct gl_program *prog;
GLenum target = _mesa_shader_stage_to_program(shader->Stage);

View File

@@ -376,7 +376,7 @@ public:
struct gl_context *ctx;
struct gl_program *prog;
struct gl_shader_program *shader_program;
struct gl_shader *shader;
struct gl_linked_shader *shader;
struct gl_shader_compiler_options *options;
int next_temp;
@@ -6452,7 +6452,7 @@ out:
static struct gl_program *
get_mesa_program_tgsi(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_shader *shader)
struct gl_linked_shader *shader)
{
glsl_to_tgsi_visitor* v;
struct gl_program *prog;
@@ -6663,7 +6663,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
static struct gl_program *
get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_shader *shader)
struct gl_linked_shader *shader)
{
struct pipe_screen *pscreen = ctx->st->pipe->screen;
unsigned ptarget = st_shader_stage_to_ptarget(shader->Stage);

View File

@@ -43,7 +43,7 @@ void st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader
struct gl_program *
st_nir_get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_shader *shader);
struct gl_linked_shader *shader);
#ifdef __cplusplus
}

View File

@@ -1756,10 +1756,6 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
GLuint i;
for (i = 0; i < shProg->NumShaders; i++) {
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
if (shProg->_LinkedShaders[i])
destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
@@ -1772,9 +1768,6 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
case GL_TESS_CONTROL_SHADER:
case GL_TESS_EVALUATION_SHADER:
case GL_COMPUTE_SHADER:
{
destroy_program_variants(st, shader->Program);
}
break;
default:
assert(0);