glsl/mesa: split gl_shader in two

There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.

The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.

We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Timothy Arceri
2016-06-30 14:55:40 +10:00
parent 378f07ccb5
commit 1fb8c6df88
58 changed files with 386 additions and 215 deletions

View File

@@ -272,7 +272,7 @@ public:
*/
class replace_varyings_visitor : public ir_rvalue_visitor {
public:
replace_varyings_visitor(struct gl_shader *sha,
replace_varyings_visitor(struct gl_linked_shader *sha,
const varying_info_visitor *info,
unsigned external_texcoord_usage,
unsigned external_color_usage,
@@ -499,7 +499,7 @@ public:
}
private:
struct gl_shader *shader;
struct gl_linked_shader *shader;
const varying_info_visitor *info;
ir_variable *new_fragdata[MAX_DRAW_BUFFERS];
ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
@@ -511,7 +511,7 @@ private:
} /* anonymous namespace */
static void
lower_texcoord_array(struct gl_shader *shader, const varying_info_visitor *info)
lower_texcoord_array(struct gl_linked_shader *shader, const varying_info_visitor *info)
{
replace_varyings_visitor(shader, info,
(1 << MAX_TEXTURE_COORD_UNITS) - 1,
@@ -519,7 +519,7 @@ lower_texcoord_array(struct gl_shader *shader, const varying_info_visitor *info)
}
static void
lower_fragdata_array(struct gl_shader *shader)
lower_fragdata_array(struct gl_linked_shader *shader)
{
varying_info_visitor info(ir_var_shader_out, true);
info.get(shader->ir, 0, NULL);
@@ -530,7 +530,8 @@ lower_fragdata_array(struct gl_shader *shader)
void
do_dead_builtin_varyings(struct gl_context *ctx,
gl_shader *producer, gl_shader *consumer,
gl_linked_shader *producer,
gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls)
{