intel/genxml/xe2: update MESH_CONTROL
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29617>
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@@ -524,6 +524,22 @@
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<field name="Single Program Flow" start="251" end="251" type="bool" />
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<field name="Dispatch GRF Start Register For URB Data [5]" start="252" end="252" type="uint" />
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</instruction>
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<instruction name="3DSTATE_MESH_CONTROL" bias="2" length="3">
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<field name="DWord Length" start="0" end="7" type="uint" default="1" />
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<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="119" />
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<field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
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<field name="Command SubType" start="27" end="28" type="uint" default="3" />
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<field name="Command Type" start="29" end="31" type="uint" default="3" />
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<field name="Maximum Number of ThreadGroups" start="32" end="40" type="uint" />
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<field name="VP and RTA Index Autostrip Enable" start="59" end="59" type="bool" />
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<field name="Thread Dispatch Priority" start="60" end="60" type="uint">
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<value name="High" value="1" />
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</field>
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<field name="Fused EU Dispatch" start="61" end="61" type="bool" />
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<field name="Statistics Enable" start="62" end="62" type="bool" />
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<field name="MeshShader Enable" start="63" end="63" type="uint" />
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<field name="Scratch Space Buffer" start="74" end="95" type="uint" />
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</instruction>
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<instruction name="3DSTATE_PS" bias="2" length="12" engine="render">
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<field name="DWord Length" start="0" end="7" type="uint" default="10" />
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<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="32" />
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