Merge branch 'mesa_7_5_branch'

Conflicts:

	src/mesa/main/state.c
This commit is contained in:
Brian Paul
2009-08-05 14:13:48 -06:00
11 changed files with 361 additions and 213 deletions

View File

@@ -43,6 +43,11 @@ tbd
<h2>Bug fixes</h2>
<ul>
<li>Added missing GLEW library to MesaDemos tarballs.
<li>Fixed swapbuffers jerkiness in Doom3/etc in Intel drivers.
<li>Fixed front buffer rendering bug in Intel drivers.
<li>Fixed minor GLX memory leaks.
<li>Fixed some texture env / fragment program state bugs.
<li>Fixed some Gallium glBlitFramebuffer() bugs
</ul>

View File

@@ -378,6 +378,9 @@ make_window( Display *dpy, const char *name,
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
if (visinfo)
XFree(visinfo);
visinfo = glXChooseVisual( dpy, scrnum, attribs );
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");

View File

@@ -587,6 +587,9 @@ event_loop(Display *dpy, Window win)
angle += 2.0;
draw();
glXSwapBuffers(dpy, win);
if ( get_frame_usage != NULL ) {
GLfloat temp;
@@ -594,8 +597,6 @@ event_loop(Display *dpy, Window win)
frame_usage += temp;
}
glXSwapBuffers(dpy, win);
/* calc framerate */
{
static int t0 = -1;

View File

@@ -155,7 +155,11 @@ util_destroy_blit(struct blit_state *ctx)
}
static unsigned get_next_slot( struct blit_state *ctx )
/**
* Get offset of next free slot in vertex buffer for quad vertices.
*/
static unsigned
get_next_slot( struct blit_state *ctx )
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
@@ -173,7 +177,6 @@ static unsigned get_next_slot( struct blit_state *ctx )
}
/**
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
@@ -260,9 +263,38 @@ setup_vertex_data_tex(struct blit_state *ctx,
return offset;
}
/**
* \return TRUE if two regions overlap, FALSE otherwise
*/
static boolean
regions_overlap(int srcX0, int srcY0,
int srcX1, int srcY1,
int dstX0, int dstY0,
int dstX1, int dstY1)
{
if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
return FALSE; /* src completely left of dst */
if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
return FALSE; /* dst completely left of src */
if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
return FALSE; /* src completely above dst */
if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
return FALSE; /* dst completely above src */
return TRUE; /* some overlap */
}
/**
* Copy pixel block from src surface to dst surface.
* Overlapping regions are acceptable.
* Flipping and stretching are supported.
* XXX what about clipping???
* XXX need some control over blitting Z and/or stencil.
*/
void
@@ -285,10 +317,40 @@ util_blit_pixels(struct blit_state *ctx,
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
unsigned offset;
boolean overlap;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
/* do the regions overlap? */
overlap = (src == dst) && regions_overlap(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1);
/*
* Check for simple case: no format conversion, no flipping, no stretching,
* no overlapping.
*/
if (dst->format == src->format &&
srcX0 < srcX1 &&
dstX0 < dstX1 &&
srcY0 < srcY1 &&
dstY0 < dstY1 &&
(dstX1 - dstX0) == (srcX1 - srcX0) &&
(dstY1 - dstY0) == (srcY1 - srcY0) &&
!overlap) {
/* FIXME: this will most surely fail for overlapping rectangles */
pipe->surface_copy(pipe,
dst, dstX0, dstY0, /* dest */
src, srcX0, srcY0, /* src */
srcW, srcH); /* size */
return;
}
if (srcLeft != srcX0) {
/* left-right flip */
int tmp = dstX0;
@@ -303,20 +365,6 @@ util_blit_pixels(struct blit_state *ctx,
dstY1 = tmp;
}
assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) {
/* FIXME: this will most surely fail for overlapping rectangles */
pipe->surface_copy(pipe,
dst, dstX0, dstY0, /* dest */
src, srcX0, srcY0, /* src */
srcW, srcH); /* size */
return;
}
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));

View File

@@ -201,6 +201,11 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
}
if (intel->first_post_swapbuffers_batch == NULL) {
intel->first_post_swapbuffers_batch = intel->batch->buf;
drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
}
if (used == 0) {
batch->cliprect_mode = IGNORE_CLIPRECTS;
return;

View File

@@ -2038,7 +2038,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
if (readRb->StencilBits != drawRb->StencilBits) {
if (!readRb ||
!drawRb ||
readRb->StencilBits != drawRb->StencilBits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(stencil buffer size mismatch");
return;
@@ -2048,7 +2050,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
if (readRb->DepthBits != drawRb->DepthBits) {
if (!readRb ||
!drawRb ||
readRb->DepthBits != drawRb->DepthBits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(depth buffer size mismatch");
return;

View File

@@ -5335,3 +5335,181 @@ _mesa_clip_to_region(GLint xmin, GLint ymin,
return GL_TRUE;
}
/**
* Clip dst coords against Xmax (or Ymax).
*/
static INLINE void
clip_right_or_top(GLint *srcX0, GLint *srcX1,
GLint *dstX0, GLint *dstX1,
GLint maxValue)
{
GLfloat t, bias;
if (*dstX1 > maxValue) {
/* X1 outside right edge */
ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = maxValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
*srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX0 > maxValue) {
/* X0 outside right edge */
ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = maxValue;
bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
*srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
/**
* Clip dst coords against Xmin (or Ymin).
*/
static INLINE void
clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
GLint *dstX0, GLint *dstX1,
GLint minValue)
{
GLfloat t, bias;
if (*dstX0 < minValue) {
/* X0 outside left edge */
ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = minValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
*srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX1 < minValue) {
/* X1 outside left edge */
ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = minValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
*srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
/**
* Do clipping of blit src/dest rectangles.
* The dest rect is clipped against both the buffer bounds and scissor bounds.
* The src rect is just clipped against the buffer bounds.
*
* When either the src or dest rect is clipped, the other is also clipped
* proportionately!
*
* Note that X0 need not be less than X1 (same for Y) for either the source
* and dest rects. That makes the clipping a little trickier.
*
* \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
*/
GLboolean
_mesa_clip_blit(GLcontext *ctx,
GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
{
const GLint srcXmin = 0;
const GLint srcXmax = ctx->ReadBuffer->Width;
const GLint srcYmin = 0;
const GLint srcYmax = ctx->ReadBuffer->Height;
/* these include scissor bounds */
const GLint dstXmin = ctx->DrawBuffer->_Xmin;
const GLint dstXmax = ctx->DrawBuffer->_Xmax;
const GLint dstYmin = ctx->DrawBuffer->_Ymin;
const GLint dstYmax = ctx->DrawBuffer->_Ymax;
/*
printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
*srcX0, *srcX1, *dstX0, *dstX1);
printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
*srcY0, *srcY1, *dstY0, *dstY1);
*/
/* trivial rejection tests */
if (*dstX0 == *dstX1)
return GL_FALSE; /* no width */
if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
return GL_FALSE; /* totally out (left) of bounds */
if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
return GL_FALSE; /* totally out (right) of bounds */
if (*dstY0 == *dstY1)
return GL_FALSE;
if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
return GL_FALSE;
if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
return GL_FALSE;
if (*srcX0 == *srcX1)
return GL_FALSE;
if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
return GL_FALSE;
if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
return GL_FALSE;
if (*srcY0 == *srcY1)
return GL_FALSE;
if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
return GL_FALSE;
if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
return GL_FALSE;
/*
* dest clip
*/
clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
/*
* src clip (just swap src/dst values from above)
*/
clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
/*
printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
*srcX0, *srcX1, *dstX0, *dstX1);
printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
*srcY0, *srcY1, *dstY0, *dstY1);
*/
ASSERT(*dstX0 >= dstXmin);
ASSERT(*dstX0 <= dstXmax);
ASSERT(*dstX1 >= dstXmin);
ASSERT(*dstX1 <= dstXmax);
ASSERT(*dstY0 >= dstYmin);
ASSERT(*dstY0 <= dstYmax);
ASSERT(*dstY1 >= dstYmin);
ASSERT(*dstY1 <= dstYmax);
ASSERT(*srcX0 >= srcXmin);
ASSERT(*srcX0 <= srcXmax);
ASSERT(*srcX1 >= srcXmin);
ASSERT(*srcX1 <= srcXmax);
ASSERT(*srcY0 >= srcYmin);
ASSERT(*srcY0 <= srcYmax);
ASSERT(*srcY1 >= srcYmin);
ASSERT(*srcY1 <= srcYmax);
return GL_TRUE;
}

View File

@@ -291,4 +291,10 @@ _mesa_clip_to_region(GLint xmin, GLint ymin,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height );
extern GLboolean
_mesa_clip_blit(GLcontext *ctx,
GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1);
#endif

View File

@@ -69,34 +69,107 @@ st_BlitFramebuffer(GLcontext *ctx,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
struct st_context *st = ctx->st;
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_MIPFILTER_NEAREST
: PIPE_TEX_MIPFILTER_LINEAR);
struct gl_framebuffer *readFB = ctx->ReadBuffer;
struct gl_framebuffer *drawFB = ctx->DrawBuffer;
if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return; /* nothing to draw/blit */
}
if (st_fb_orientation(drawFB) == Y_0_TOP) {
/* invert Y for dest */
dstY0 = drawFB->Height - dstY0;
dstY1 = drawFB->Height - dstY1;
}
if (st_fb_orientation(readFB) == Y_0_TOP) {
/* invert Y for src */
srcY0 = readFB->Height - srcY0;
srcY1 = readFB->Height - srcY1;
}
if (srcY0 > srcY1 && dstY0 > dstY1) {
/* Both src and dst are upside down. Swap Y to make it
* right-side up to increase odds of using a fast path.
* Recall that all Gallium raster coords have Y=0=top.
*/
GLint tmp;
tmp = srcY0;
srcY0 = srcY1;
srcY1 = tmp;
tmp = dstY0;
dstY0 = dstY1;
dstY1 = tmp;
}
if (mask & GL_COLOR_BUFFER_BIT) {
struct st_renderbuffer *srcRb =
st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
st_renderbuffer(readFB->_ColorReadBuffer);
struct st_renderbuffer *dstRb =
st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
struct pipe_surface *srcSurf = srcRb->surface;
struct pipe_surface *dstSurf = dstRb->surface;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
/* invert Y */
srcY0 = srcRb->Base.Height - srcY0;
srcY1 = srcRb->Base.Height - srcY1;
dstY0 = dstRb->Base.Height - dstY0;
dstY1 = dstRb->Base.Height - dstY1;
}
util_blit_pixels(st->blit,
srcSurf, srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
}
if (mask & depthStencil) {
/* depth and/or stencil blit */
/* get src/dst depth surfaces */
struct st_renderbuffer *srcDepthRb =
st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
struct st_renderbuffer *dstDepthRb =
st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
struct pipe_surface *srcDepthSurf =
srcDepthRb ? srcDepthRb->surface : NULL;
struct pipe_surface *dstDepthSurf =
dstDepthRb ? dstDepthRb->surface : NULL;
/* get src/dst stencil surfaces */
struct st_renderbuffer *srcStencilRb =
st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
struct st_renderbuffer *dstStencilRb =
st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
struct pipe_surface *srcStencilSurf =
srcStencilRb ? srcStencilRb->surface : NULL;
struct pipe_surface *dstStencilSurf =
dstStencilRb ? dstStencilRb->surface : NULL;
if ((mask & depthStencil) == depthStencil &&
srcDepthSurf == srcStencilSurf &&
dstDepthSurf == dstStencilSurf) {
/* Blitting depth and stencil values between combined
* depth/stencil buffers. This is the ideal case for such buffers.
*/
util_blit_pixels(st->blit,
srcDepthSurf, srcX0, srcY0, srcX1, srcY1,
dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
}
else {
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
/* blit Z only */
_mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
}
if (mask & GL_STENCIL_BUFFER_BIT) {
/* blit stencil only */
_mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
}
}
}
}

View File

@@ -233,7 +233,9 @@ void st_init_extensions(struct st_context *st)
if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
ctx->Extensions.ARB_point_sprite = GL_TRUE;
ctx->Extensions.NV_point_sprite = GL_TRUE;
/* GL_NV_point_sprite is not supported by gallium because we don't
* support the GL_POINT_SPRITE_R_MODE_NV option.
*/
}
if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {

View File

@@ -24,6 +24,7 @@
#include "main/glheader.h"
#include "main/image.h"
#include "main/macros.h"
#include "s_context.h"
@@ -550,184 +551,6 @@ simple_blit(GLcontext *ctx,
}
/**
* Clip dst coords against Xmax (or Ymax).
*/
static INLINE void
clip_right_or_top(GLint *srcX0, GLint *srcX1,
GLint *dstX0, GLint *dstX1,
GLint maxValue)
{
GLfloat t, bias;
if (*dstX1 > maxValue) {
/* X1 outside right edge */
ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = maxValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
*srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX0 > maxValue) {
/* X0 outside right edge */
ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = maxValue;
bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
*srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
/**
* Clip dst coords against Xmin (or Ymin).
*/
static INLINE void
clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
GLint *dstX0, GLint *dstX1,
GLint minValue)
{
GLfloat t, bias;
if (*dstX0 < minValue) {
/* X0 outside left edge */
ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = minValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
*srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX1 < minValue) {
/* X1 outside left edge */
ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = minValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
*srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
/**
* Do clipping of blit src/dest rectangles.
* The dest rect is clipped against both the buffer bounds and scissor bounds.
* The src rect is just clipped against the buffer bounds.
*
* When either the src or dest rect is clipped, the other is also clipped
* proportionately!
*
* Note that X0 need not be less than X1 (same for Y) for either the source
* and dest rects. That makes the clipping a little trickier.
*
* \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
*/
static GLboolean
clip_blit(GLcontext *ctx,
GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
{
const GLint srcXmin = 0;
const GLint srcXmax = ctx->ReadBuffer->Width;
const GLint srcYmin = 0;
const GLint srcYmax = ctx->ReadBuffer->Height;
/* these include scissor bounds */
const GLint dstXmin = ctx->DrawBuffer->_Xmin;
const GLint dstXmax = ctx->DrawBuffer->_Xmax;
const GLint dstYmin = ctx->DrawBuffer->_Ymin;
const GLint dstYmax = ctx->DrawBuffer->_Ymax;
/*
printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
*srcX0, *srcX1, *dstX0, *dstX1);
printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
*srcY0, *srcY1, *dstY0, *dstY1);
*/
/* trivial rejection tests */
if (*dstX0 == *dstX1)
return GL_FALSE; /* no width */
if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
return GL_FALSE; /* totally out (left) of bounds */
if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
return GL_FALSE; /* totally out (right) of bounds */
if (*dstY0 == *dstY1)
return GL_FALSE;
if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
return GL_FALSE;
if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
return GL_FALSE;
if (*srcX0 == *srcX1)
return GL_FALSE;
if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
return GL_FALSE;
if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
return GL_FALSE;
if (*srcY0 == *srcY1)
return GL_FALSE;
if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
return GL_FALSE;
if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
return GL_FALSE;
/*
* dest clip
*/
clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
/*
* src clip (just swap src/dst values from above)
*/
clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
/*
printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
*srcX0, *srcX1, *dstX0, *dstX1);
printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
*srcY0, *srcY1, *dstY0, *dstY1);
*/
ASSERT(*dstX0 >= dstXmin);
ASSERT(*dstX0 <= dstXmax);
ASSERT(*dstX1 >= dstXmin);
ASSERT(*dstX1 <= dstXmax);
ASSERT(*dstY0 >= dstYmin);
ASSERT(*dstY0 <= dstYmax);
ASSERT(*dstY1 >= dstYmin);
ASSERT(*dstY1 <= dstYmax);
ASSERT(*srcX0 >= srcXmin);
ASSERT(*srcX0 <= srcXmax);
ASSERT(*srcX1 >= srcXmin);
ASSERT(*srcX1 <= srcXmax);
ASSERT(*srcY0 >= srcYmin);
ASSERT(*srcY0 <= srcYmax);
ASSERT(*srcY1 >= srcYmin);
ASSERT(*srcY1 <= srcYmax);
return GL_TRUE;
}
/**
* Software fallback for glBlitFramebufferEXT().
*/
@@ -747,7 +570,7 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
if (!ctx->DrawBuffer->_NumColorDrawBuffers)
return;
if (!clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return;
}