Merge branch 'texformat-rework'
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
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@@ -34,6 +34,7 @@
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*/
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#include "main/glheader.h"
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#include "main/formats.h"
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#include "main/macros.h"
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#include "shader/prog_instruction.h"
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#include "st_context.h"
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@@ -311,10 +312,14 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
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static INLINE GLboolean
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check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
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{
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const GLuint stencilMax = (1 << rb->StencilBits) - 1;
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const GLuint stencilMax = 0xff;
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GLboolean maskStencil
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= (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
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assert(rb->Format == MESA_FORMAT_S8 ||
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rb->Format == MESA_FORMAT_Z24_S8 ||
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rb->Format == MESA_FORMAT_S8_Z24);
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if (ctx->Scissor.Enabled &&
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(ctx->Scissor.X != 0 ||
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ctx->Scissor.Y != 0 ||
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@@ -361,10 +366,14 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
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{
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const struct st_renderbuffer *strb = st_renderbuffer(rb);
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const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format);
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const GLuint stencilMax = (1 << rb->StencilBits) - 1;
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const GLuint stencilMax = 0xff;
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const GLboolean maskStencil
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= (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
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assert(rb->Format == MESA_FORMAT_S8 ||
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rb->Format == MESA_FORMAT_Z24_S8 ||
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rb->Format == MESA_FORMAT_S8_Z24);
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if (maskStencil)
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return TRUE;
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