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@@ -1503,7 +1503,7 @@ store_tcs_output(struct ac_shader_abi *abi,
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{
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struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
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const unsigned location = var->data.location;
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const unsigned component = var->data.location_frac;
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unsigned component = var->data.location_frac;
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const bool is_patch = var->data.patch;
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const bool is_compact = var->data.compact;
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LLVMValueRef dw_addr;
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@@ -1521,10 +1521,14 @@ store_tcs_output(struct ac_shader_abi *abi,
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}
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param = shader_io_get_unique_index(location);
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if (location == VARYING_SLOT_CLIP_DIST0 &&
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is_compact && const_index > 3) {
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const_index -= 3;
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param++;
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if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) {
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const_index += component;
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component = 0;
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if (const_index >= 4) {
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const_index -= 4;
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param++;
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}
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}
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if (!is_patch) {
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@@ -1591,9 +1595,13 @@ load_tes_input(struct ac_shader_abi *abi,
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LLVMValueRef result;
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unsigned param = shader_io_get_unique_index(location);
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if (location == VARYING_SLOT_CLIP_DIST0 && is_compact && const_index > 3) {
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const_index -= 3;
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param++;
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if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) {
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const_index += component;
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component = 0;
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if (const_index >= 4) {
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const_index -= 4;
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param++;
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}
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}
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buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index,
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@@ -2248,6 +2256,14 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
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uint64_t mask;
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variable->data.driver_location = idx * 4;
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if (variable->data.compact) {
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unsigned component_count = variable->data.location_frac +
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glsl_get_length(variable->type);
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attrib_count = (component_count + 3) / 4;
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}
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mask = ((1ull << attrib_count) - 1) << variable->data.location;
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if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT) {
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@@ -2269,14 +2285,6 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
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for (unsigned i = 0; i < attrib_count; ++i)
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ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
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if (idx == VARYING_SLOT_CLIP_DIST0) {
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/* Do not account for the number of components inside the array
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* of clip/cull distances because this might wrongly set other
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* bits like primitive ID or layer.
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*/
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mask = 1ull << VARYING_SLOT_CLIP_DIST0;
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}
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ctx->input_mask |= mask;
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}
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@@ -2388,6 +2396,12 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
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if (stage == MESA_SHADER_TESS_CTRL)
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return;
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if (variable->data.compact) {
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unsigned component_count = variable->data.location_frac +
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glsl_get_length(variable->type);
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attrib_count = (component_count + 3) / 4;
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}
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mask_attribs = ((1ull << attrib_count) - 1) << idx;
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if (stage == MESA_SHADER_VERTEX ||
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stage == MESA_SHADER_TESS_EVAL ||
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@@ -2403,8 +2417,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
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ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
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ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
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}
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mask_attribs = 1ull << idx;
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}
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}
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@@ -2749,51 +2761,41 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
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memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
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sizeof(outinfo->vs_output_param_offset));
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if (ctx->output_mask & (1ull << VARYING_SLOT_CLIP_DIST0)) {
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unsigned output_usage_mask, length;
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LLVMValueRef slots[8];
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unsigned j;
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for(unsigned location = VARYING_SLOT_CLIP_DIST0; location <= VARYING_SLOT_CLIP_DIST1; ++location) {
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if (ctx->output_mask & (1ull << location)) {
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unsigned output_usage_mask, length;
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LLVMValueRef slots[4];
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unsigned j;
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if (ctx->stage == MESA_SHADER_VERTEX &&
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!ctx->is_gs_copy_shader) {
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output_usage_mask =
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ctx->shader_info->info.vs.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
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} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
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output_usage_mask =
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ctx->shader_info->info.tes.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
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} else {
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assert(ctx->is_gs_copy_shader);
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output_usage_mask =
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ctx->shader_info->info.gs.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
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}
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if (ctx->stage == MESA_SHADER_VERTEX &&
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!ctx->is_gs_copy_shader) {
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output_usage_mask =
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ctx->shader_info->info.vs.output_usage_mask[location];
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} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
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output_usage_mask =
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ctx->shader_info->info.tes.output_usage_mask[location];
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} else {
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assert(ctx->is_gs_copy_shader);
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output_usage_mask =
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ctx->shader_info->info.gs.output_usage_mask[location];
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}
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length = util_last_bit(output_usage_mask);
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length = util_last_bit(output_usage_mask);
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i = VARYING_SLOT_CLIP_DIST0;
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for (j = 0; j < length; j++)
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slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
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for (j = 0; j < length; j++)
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slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, location, j));
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for (i = length; i < 8; i++)
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slots[i] = LLVMGetUndef(ctx->ac.f32);
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for (i = length; i < 4; i++)
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slots[i] = LLVMGetUndef(ctx->ac.f32);
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if (length > 4) {
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target = V_008DFC_SQ_EXP_POS + 3;
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si_llvm_init_export_args(ctx, &slots[4], 0xf, target, &args);
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target = V_008DFC_SQ_EXP_POS + 2 + (location - VARYING_SLOT_CLIP_DIST0);
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si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
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memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
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&args, sizeof(args));
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}
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&args, sizeof(args));
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target = V_008DFC_SQ_EXP_POS + 2;
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si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
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memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
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&args, sizeof(args));
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/* Export the clip/cull distances values to the next stage. */
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radv_export_param(ctx, param_count, &slots[0], 0xf);
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outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0] = param_count++;
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if (length > 4) {
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radv_export_param(ctx, param_count, &slots[4], 0xf);
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outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1] = param_count++;
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/* Export the clip/cull distances values to the next stage. */
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radv_export_param(ctx, param_count, &slots[0], 0xf);
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outinfo->vs_output_param_offset[location] = param_count++;
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}
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}
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@@ -2954,28 +2956,14 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
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LLVMValueRef lds_base = NULL;
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for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
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unsigned output_usage_mask;
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int param_index;
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int length = 4;
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if (!(ctx->output_mask & (1ull << i)))
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continue;
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if (ctx->stage == MESA_SHADER_VERTEX) {
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output_usage_mask =
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ctx->shader_info->info.vs.output_usage_mask[i];
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} else {
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assert(ctx->stage == MESA_SHADER_TESS_EVAL);
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output_usage_mask =
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ctx->shader_info->info.tes.output_usage_mask[i];
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}
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if (i == VARYING_SLOT_CLIP_DIST0)
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length = util_last_bit(output_usage_mask);
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param_index = shader_io_get_unique_index(i);
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max_output_written = MAX2(param_index + (length > 4), max_output_written);
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max_output_written = MAX2(param_index, max_output_written);
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}
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outinfo->esgs_itemsize = (max_output_written + 1) * 16;
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@@ -2996,7 +2984,6 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
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LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
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unsigned output_usage_mask;
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int param_index;
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int length = 4;
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if (!(ctx->output_mask & (1ull << i)))
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continue;
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@@ -3010,9 +2997,6 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
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ctx->shader_info->info.tes.output_usage_mask[i];
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}
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if (i == VARYING_SLOT_CLIP_DIST0)
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length = util_last_bit(output_usage_mask);
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param_index = shader_io_get_unique_index(i);
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if (lds_base) {
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@@ -3021,7 +3005,7 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
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"");
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}
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for (j = 0; j < length; j++) {
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for (j = 0; j < 4; j++) {
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if (!(output_usage_mask & (1 << j)))
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continue;
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@@ -3058,22 +3042,16 @@ handle_ls_outputs_post(struct radv_shader_context *ctx)
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vertex_dw_stride, "");
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for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
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unsigned output_usage_mask =
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ctx->shader_info->info.vs.output_usage_mask[i];
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LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
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int length = 4;
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if (!(ctx->output_mask & (1ull << i)))
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continue;
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if (i == VARYING_SLOT_CLIP_DIST0)
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length = util_last_bit(output_usage_mask);
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int param = shader_io_get_unique_index(i);
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LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
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LLVMConstInt(ctx->ac.i32, param * 4, false),
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"");
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for (unsigned j = 0; j < length; j++) {
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for (unsigned j = 0; j < 4; j++) {
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LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
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value = ac_to_integer(&ctx->ac, value);
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value = LLVMBuildZExtOrBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
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