mesa/st: add support for NIR as possible driver IR
Signed-off-by: Rob Clark <robclark@freedesktop.org> Acked-by: Eric Anholt <eric@anholt.net>
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@@ -108,6 +108,9 @@ struct st_fragment_program
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struct glsl_to_tgsi_visitor* glsl_to_tgsi;
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struct ati_fragment_shader *ati_fs;
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/* used when bypassing glsl_to_tgsi: */
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struct gl_shader_program *shader_program;
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struct st_fp_variant *variants;
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};
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@@ -164,6 +167,9 @@ struct st_vertex_program
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struct pipe_shader_state tgsi;
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struct glsl_to_tgsi_visitor* glsl_to_tgsi;
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/* used when bypassing glsl_to_tgsi: */
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struct gl_shader_program *shader_program;
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/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
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/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
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GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
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