mesa: Add SYSTEM_VALUE_BASE_VERTEX

This system value represents the basevertex value passed to
glDrawElementsBaseVertex and related functions.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Ian Romanick
2014-06-20 16:11:50 -07:00
committed by Kenneth Graunke
parent 5964a4f344
commit 1e87fbd78f
2 changed files with 15 additions and 1 deletions

View File

@@ -2084,7 +2084,12 @@ typedef enum
* gl_VertexID gets basevertex added in. This differs from DirectX where
* SV_VertexID does \b not get basevertex added in.
*
* \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
* \note
* If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
* equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
* \c SYSTEM_VALUE_BASE_VERTEX.
*
* \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
*/
SYSTEM_VALUE_VERTEX_ID,
@@ -2126,6 +2131,14 @@ typedef enum
* \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
*/
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
/**
* Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
* functions.
*
* \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
*/
SYSTEM_VALUE_BASE_VERTEX,
/*@}*/
/**

View File

@@ -4168,6 +4168,7 @@ const unsigned _mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
TGSI_SEMANTIC_VERTEXID,
TGSI_SEMANTIC_INSTANCEID,
0,
0,
/* Geometry shader
*/