radv: remove radv_device::llvm_supports_spill
It's always true. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -376,9 +376,6 @@ radv_fill_shader_variant(struct radv_device *device,
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struct radv_shader_info *info = &variant->info.info;
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unsigned vgpr_comp_cnt = 0;
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if (scratch_enabled && !device->llvm_supports_spill)
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radv_finishme("shader scratch support only available with LLVM 4.0");
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variant->code_size = binary->code_size;
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variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
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S_00B12C_SCRATCH_EN(scratch_enabled);
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@@ -554,7 +551,7 @@ radv_shader_variant_create(struct radv_device *device,
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options.key = *key;
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options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
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options.supports_spill = device->llvm_supports_spill;
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options.supports_spill = true;
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return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
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&options, false, code_out, code_size_out);
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