radv: remove unnecessary radv_shader_info:{vs,tes}.export_prim_id

Use the VS outputinfo struct instead.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13062>
This commit is contained in:
Samuel Pitoiset
2021-09-27 13:32:49 +02:00
committed by Marge Bot
parent 32358b0335
commit 1e5b9b7410
3 changed files with 3 additions and 7 deletions

View File

@@ -1180,7 +1180,7 @@ radv_postprocess_config(const struct radv_device *device, const struct ac_shader
config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1) | S_00B12C_EXCP_EN(excp_en);
} else {
bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
bool enable_prim_id = info->tes.outinfo.export_prim_id || info->uses_prim_id;
vgpr_comp_cnt = enable_prim_id ? 3 : 2;
config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
@@ -1231,7 +1231,7 @@ radv_postprocess_config(const struct radv_device *device, const struct ac_shader
*/
if (info->vs.needs_instance_id && pdevice->rad_info.chip_class >= GFX10) {
vgpr_comp_cnt = 3;
} else if (info->vs.export_prim_id) {
} else if (info->vs.outinfo.export_prim_id) {
vgpr_comp_cnt = 2;
} else if (info->vs.needs_instance_id) {
vgpr_comp_cnt = 1;
@@ -1285,7 +1285,7 @@ radv_postprocess_config(const struct radv_device *device, const struct ac_shader
if (es_stage == MESA_SHADER_VERTEX) {
es_vgpr_comp_cnt = info->vs.needs_instance_id ? 3 : 0;
} else if (es_stage == MESA_SHADER_TESS_EVAL) {
bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
bool enable_prim_id = info->tes.outinfo.export_prim_id || info->uses_prim_id;
es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
} else
unreachable("Unexpected ES shader stage");

View File

@@ -307,7 +307,6 @@ struct radv_shader_info {
struct radv_es_output_info es_info;
bool as_es;
bool as_ls;
bool export_prim_id;
bool tcs_in_out_eq;
uint64_t tcs_temp_only_input_mask;
uint8_t num_linked_outputs;
@@ -338,7 +337,6 @@ struct radv_shader_info {
enum gl_tess_spacing spacing;
bool ccw;
bool point_mode;
bool export_prim_id;
uint8_t num_linked_inputs;
uint8_t num_linked_patch_inputs;
uint8_t num_linked_outputs;

View File

@@ -664,7 +664,6 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
info->tes.ccw = nir->info.tess.ccw;
info->tes.point_mode = nir->info.tess.point_mode;
info->tes.as_es = key->vs_common_out.as_es;
info->tes.export_prim_id = key->vs_common_out.export_prim_id;
info->is_ngg = key->vs_common_out.as_ngg;
info->is_ngg_passthrough = key->vs_common_out.as_ngg_passthrough;
break;
@@ -674,7 +673,6 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
case MESA_SHADER_VERTEX:
info->vs.as_es = key->vs_common_out.as_es;
info->vs.as_ls = key->vs_common_out.as_ls;
info->vs.export_prim_id = key->vs_common_out.export_prim_id;
info->is_ngg = key->vs_common_out.as_ngg;
info->is_ngg_passthrough = key->vs_common_out.as_ngg_passthrough;
break;