r600: A shader is bound that exports Z as a float into Red channel
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@@ -3839,6 +3839,9 @@ GLboolean Process_Export(r700_AssemblerBase* pAsm,
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if (export_count == 1)
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{
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ucWriteMask = pAsm->pucOutMask[starting_register_number - pAsm->starting_export_register_number];
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/* exports Z as a float into Red channel */
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if (GL_TRUE == is_depth_export)
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ucWriteMask = 0x1;
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if( (ucWriteMask & 0x1) != 0)
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{
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@@ -118,6 +118,7 @@ void Map_Fragment_Program(r700_AssemblerBase *pAsm,
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pAsm->uiFP_OutputMap[FRAG_RESULT_DEPTH] = pAsm->number_used_registers++;
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pAsm->number_of_exports++;
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pAsm->number_of_colorandz_exports++;
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pAsm->pR700Shader->depthIsExported = 1;
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}
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pAsm->pucOutMask = (unsigned char*) MALLOC(pAsm->number_of_exports);
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