r600: A shader is bound that exports Z as a float into Red channel
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@@ -118,6 +118,7 @@ void Map_Fragment_Program(r700_AssemblerBase *pAsm,
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pAsm->uiFP_OutputMap[FRAG_RESULT_DEPTH] = pAsm->number_used_registers++;
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pAsm->number_of_exports++;
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pAsm->number_of_colorandz_exports++;
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pAsm->pR700Shader->depthIsExported = 1;
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}
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pAsm->pucOutMask = (unsigned char*) MALLOC(pAsm->number_of_exports);
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