i965: Add support for half-float formats.

Now that all the rest of the driver is driven off of the surface
formats table, all we really need to do is add the mapping from
MESA_FORMAT to BRW_SURFACEFORMAT.  However, we also add format
override for I16/L16 render targets at the same time, so that existing
users of I16 that were getting promoted to I32 and then getting the
I32->R32 override still get FBO support.

Fixes failures in piglit gl-3.0-required-sized-texture-formats, and
will prevent regressions in ARB_texture_float on gen4 when moving to
fully table-driven texture format setup.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2011-11-15 16:26:29 -08:00
parent f258c0dfa8
commit 1e42568bf3

View File

@@ -347,21 +347,21 @@ brw_format_for_mesa_format(gl_format mesa_format)
[MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
[MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
[MESA_FORMAT_RGBA_FLOAT16] = 0,
[MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
[MESA_FORMAT_RGB_FLOAT32] = 0,
[MESA_FORMAT_RGB_FLOAT16] = 0,
[MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
[MESA_FORMAT_ALPHA_FLOAT16] = 0,
[MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
[MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
[MESA_FORMAT_LUMINANCE_FLOAT16] = 0,
[MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = 0,
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
[MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
[MESA_FORMAT_INTENSITY_FLOAT16] = 0,
[MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
[MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
[MESA_FORMAT_R_FLOAT16] = 0,
[MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
[MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
[MESA_FORMAT_RG_FLOAT16] = 0,
[MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
[MESA_FORMAT_ALPHA_UINT8] = 0,
[MESA_FORMAT_ALPHA_UINT16] = 0,
@@ -499,6 +499,10 @@ brw_init_surface_formats(struct brw_context *brw)
case BRW_SURFACEFORMAT_L32_FLOAT:
render = BRW_SURFACEFORMAT_R32_FLOAT;
break;
case BRW_SURFACEFORMAT_I16_FLOAT:
case BRW_SURFACEFORMAT_L16_FLOAT:
render = BRW_SURFACEFORMAT_R16_FLOAT;
break;
case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
/* XRGB is handled as ARGB because the chips in this family
* cannot render to XRGB targets. This means that we have to