mesa/glthread: remove HAVE_PTHREAD guards
we are switching to util_queue. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -66,8 +66,6 @@ class PrintCode(gl_XML.gl_print_base):
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def printRealHeader(self):
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print header
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print '#ifdef HAVE_PTHREAD'
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print
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print 'static inline int safe_mul(int a, int b)'
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print '{'
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print ' if (a < 0 || b < 0) return -1;'
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@@ -78,8 +76,7 @@ class PrintCode(gl_XML.gl_print_base):
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print
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def printRealFooter(self):
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print
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print '#endif'
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pass
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def print_sync_call(self, func):
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call = 'CALL_{0}(ctx->CurrentServerDispatch, ({1}))'.format(
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@@ -38,8 +38,6 @@
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#include "main/marshal_generated.h"
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#include "util/u_thread.h"
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#ifdef HAVE_PTHREAD
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static void
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glthread_allocate_batch(struct gl_context *ctx)
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{
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@@ -284,5 +282,3 @@ _mesa_glthread_finish(struct gl_context *ctx)
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pthread_mutex_unlock(&glthread->mutex);
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}
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#endif
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@@ -29,8 +29,6 @@
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/* Command size is a number of bytes stored in a short. */
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#define MARSHAL_MAX_CMD_SIZE 65535
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#ifdef HAVE_PTHREAD
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#include <inttypes.h>
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#include <stdbool.h>
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#include <pthread.h>
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@@ -124,32 +122,4 @@ void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
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void _mesa_glthread_flush_batch(struct gl_context *ctx);
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void _mesa_glthread_finish(struct gl_context *ctx);
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#else /* HAVE_PTHREAD */
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static inline void
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_mesa_glthread_init(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_destroy(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_finish(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_restore_dispatch(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_flush_batch(struct gl_context *ctx)
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{
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}
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#endif /* !HAVE_PTHREAD */
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#endif /* _GLTHREAD_H*/
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@@ -33,8 +33,6 @@
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#include "dispatch.h"
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#include "marshal_generated.h"
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#ifdef HAVE_PTHREAD
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struct marshal_cmd_Flush
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{
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struct marshal_cmd_base cmd_base;
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@@ -589,5 +587,3 @@ _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
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(buffer, drawbuffer, value));
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}
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}
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#endif
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@@ -47,8 +47,6 @@ struct marshal_cmd_base
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uint16_t cmd_size;
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};
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#ifdef HAVE_PTHREAD
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static inline void *
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_mesa_glthread_allocate_command(struct gl_context *ctx,
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uint16_t cmd_id,
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@@ -94,31 +92,6 @@ _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
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return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
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}
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#else
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/* FIXME: dummy functions for non PTHREAD platforms */
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static inline void *
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_mesa_glthread_allocate_command(struct gl_context *ctx,
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uint16_t cmd_id,
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size_t size)
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{
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return NULL;
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}
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static inline bool
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_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
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{
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return false;
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}
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static inline bool
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_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
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{
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return false;
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}
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#endif
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#define DEBUG_MARSHAL_PRINT_CALLS 0
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/**
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