mesa/glthread: remove HAVE_PTHREAD guards
we are switching to util_queue. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -29,8 +29,6 @@
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/* Command size is a number of bytes stored in a short. */
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#define MARSHAL_MAX_CMD_SIZE 65535
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#ifdef HAVE_PTHREAD
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#include <inttypes.h>
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#include <stdbool.h>
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#include <pthread.h>
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@@ -124,32 +122,4 @@ void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
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void _mesa_glthread_flush_batch(struct gl_context *ctx);
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void _mesa_glthread_finish(struct gl_context *ctx);
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#else /* HAVE_PTHREAD */
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static inline void
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_mesa_glthread_init(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_destroy(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_finish(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_restore_dispatch(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_flush_batch(struct gl_context *ctx)
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{
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}
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#endif /* !HAVE_PTHREAD */
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#endif /* _GLTHREAD_H*/
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