mesa/glthread: remove HAVE_PTHREAD guards

we are switching to util_queue.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák
2017-06-21 12:24:33 +02:00
parent 6884c95ab4
commit 1e37a5054b
5 changed files with 1 additions and 69 deletions

View File

@@ -29,8 +29,6 @@
/* Command size is a number of bytes stored in a short. */
#define MARSHAL_MAX_CMD_SIZE 65535
#ifdef HAVE_PTHREAD
#include <inttypes.h>
#include <stdbool.h>
#include <pthread.h>
@@ -124,32 +122,4 @@ void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
#else /* HAVE_PTHREAD */
static inline void
_mesa_glthread_init(struct gl_context *ctx)
{
}
static inline void
_mesa_glthread_destroy(struct gl_context *ctx)
{
}
static inline void
_mesa_glthread_finish(struct gl_context *ctx)
{
}
static inline void
_mesa_glthread_restore_dispatch(struct gl_context *ctx)
{
}
static inline void
_mesa_glthread_flush_batch(struct gl_context *ctx)
{
}
#endif /* !HAVE_PTHREAD */
#endif /* _GLTHREAD_H*/