gallium: Add image volatile/coherent flags
Freedreno needs to know when an image has volatile or coherent access flags in the shader. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20612>
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@@ -728,6 +728,8 @@ enum pipe_conservative_raster_mode
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#define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
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#define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
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PIPE_IMAGE_ACCESS_WRITE)
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#define PIPE_IMAGE_ACCESS_COHERENT (1 << 2)
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#define PIPE_IMAGE_ACCESS_VOLATILE (1 << 3)
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/**
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* Implementation capabilities/limits which are queried through
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@@ -510,6 +510,10 @@ struct pipe_sampler_view
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/**
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* A description of a buffer or texture image that can be bound to a shader
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* stage.
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*
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* Note that pipe_image_view::access comes from the frontend API, while
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* shader_access comes from the shader and may contain additional information
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* (ie. coherent/volatile may be set on shader_access but not on access)
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*/
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struct pipe_image_view
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{
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@@ -74,6 +74,10 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
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img->shader_access |= PIPE_IMAGE_ACCESS_READ;
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if (!(shader_access & ACCESS_NON_WRITEABLE))
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img->shader_access |= PIPE_IMAGE_ACCESS_WRITE;
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if (shader_access & ACCESS_COHERENT)
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img->shader_access |= PIPE_IMAGE_ACCESS_COHERENT;
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if (shader_access & ACCESS_VOLATILE)
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img->shader_access |= PIPE_IMAGE_ACCESS_VOLATILE;
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if (stObj->Target == GL_TEXTURE_BUFFER) {
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struct gl_buffer_object *stbuf = stObj->BufferObject;
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