ac: make ac_shader_abi::inputs an array instead of a pointer
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12570>
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@@ -30,8 +30,6 @@
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struct pipe_debug_callback;
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#define RADEON_LLVM_MAX_INPUTS 32 * 4
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/* Ideally pass the sample mask input to the PS epilog as v14, which
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* is its usual location, so that the shader doesn't have to add v_mov.
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*/
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@@ -60,8 +58,6 @@ struct si_shader_context {
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struct ac_shader_args args;
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struct ac_shader_abi abi;
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LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
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LLVMBasicBlockRef merged_wrap_if_entry_block;
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int merged_wrap_if_label;
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