anv: split 3DSTATE_TE packing between static & dynamic parts
We can reduce the amount of packing we do by only packing the dynamic part. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
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@@ -3588,6 +3588,7 @@ struct anv_graphics_pipeline {
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uint32_t wm[2];
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uint32_t streamout_state[5];
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uint32_t gs[10];
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uint32_t te[4];
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} partial;
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};
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