swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)

Fixes piglit shaders/fp-incomplete-tex test.
This commit is contained in:
Brian Paul
2009-02-06 10:47:31 -07:00
parent e01a03d222
commit 1df62651b2

View File

@@ -84,7 +84,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
swizzle_texel(rgba, color, texObj->_Swizzle);
}
else {
color[0] = color[1] = color[2] = color[3] = 0.0F;
color[0] = color[1] = color[2] = 0.0F;
color[3] = 1.0F;
}
}
@@ -126,7 +127,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
swizzle_texel(rgba, color, texObj->_Swizzle);
}
else {
color[0] = color[1] = color[2] = color[3] = 0.0F;
color[0] = color[1] = color[2] = 0.0F;
color[3] = 1.0F;
}
}