radv: add radv_shader_stage::next_stage field

This allows to init radv_shader_info correctly when the next stage is
known, this is mostly for ESO. Though, next_stage could be used in
other places too.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26930>
This commit is contained in:
Samuel Pitoiset
2024-01-10 17:19:19 +01:00
committed by Marge Bot
parent a12019cc91
commit 1dbb859b3b
3 changed files with 10 additions and 1 deletions

View File

@@ -227,6 +227,7 @@ radv_pipeline_stage_init(const VkPipelineShaderStageCreateInfo *sinfo,
memset(out_stage, 0, sizeof(*out_stage));
out_stage->stage = vk_to_mesa_shader_stage(sinfo->stage);
out_stage->next_stage = MESA_SHADER_NONE;
out_stage->entrypoint = sinfo->pName;
out_stage->spec_info = sinfo->pSpecializationInfo;
out_stage->feedback.flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;