glx: keep native window glx drawable by driconf option
DRI3 window back buffer is a client resource, so it's destroyed when context switch drawable for native window. But some application like Abaqus may leave a dirty back buffer and reuse it when switch back. So add a driconf option for these kind of app to keep the entire GLX drawable for native window. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>
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@@ -1055,6 +1055,13 @@ dri3_create_screen(int screen, struct glx_display * priv)
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&invalid_glx_destroy_window) == 0) {
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psc->base.allow_invalid_glx_destroy_window = invalid_glx_destroy_window;
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}
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uint8_t keep_native_window_glx_drawable = false;
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if (psc->config->configQueryb(psc->driScreen,
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"keep_native_window_glx_drawable",
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&keep_native_window_glx_drawable) == 0) {
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psc->base.keep_native_window_glx_drawable = keep_native_window_glx_drawable;
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}
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}
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free(driverName);
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